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General Tabletop Discussion
*Dungeons & Dragons
What is/should be the Ranger's "thing"?
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<blockquote data-quote="Dausuul" data-source="post: 6663445" data-attributes="member: 58197"><p>Count me among those who would like to see the ranger become the "pet class." It's the one really unique thing they've got going for them. The beastmaster was a nice try, but ultimately suffers from the fact that the pet is an add-on rather than a core feature; they can't make the pet really strong because it has to be balanced against the other ranger archetype.</p><p></p><p>Wilderness survival doesn't work as a ranger shtick, because it's not unique to the class. To make wilderness survival the ranger's distinctive "thing," you have to take it away from druids and barbarians, who would rightfully complain. Furthermore, it suffers from the same problem as Favored Enemy--it's too campaign-dependent. A campaign focused on urban intrigue has little room for a wilderness-centric class, while a campaign about exploring lost ruins practically <em>demands</em> such a character.</p><p></p><p>Traditionally, the ranger's role has been "lightly armored skirmish fighter." In 5E, however, the Dex-based fighter killed that archetype and took its stuff, which left the ranger a bit adrift.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 6663445, member: 58197"] Count me among those who would like to see the ranger become the "pet class." It's the one really unique thing they've got going for them. The beastmaster was a nice try, but ultimately suffers from the fact that the pet is an add-on rather than a core feature; they can't make the pet really strong because it has to be balanced against the other ranger archetype. Wilderness survival doesn't work as a ranger shtick, because it's not unique to the class. To make wilderness survival the ranger's distinctive "thing," you have to take it away from druids and barbarians, who would rightfully complain. Furthermore, it suffers from the same problem as Favored Enemy--it's too campaign-dependent. A campaign focused on urban intrigue has little room for a wilderness-centric class, while a campaign about exploring lost ruins practically [I]demands[/I] such a character. Traditionally, the ranger's role has been "lightly armored skirmish fighter." In 5E, however, the Dex-based fighter killed that archetype and took its stuff, which left the ranger a bit adrift. [/QUOTE]
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What is/should be the Ranger's "thing"?
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