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General Tabletop Discussion
*Dungeons & Dragons
What is/should be the Ranger's "thing"?
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<blockquote data-quote="Quajek" data-source="post: 6664233" data-attributes="member: 6776380"><p>A lot of what the Ranger has is appropriate. Choosing a fighting style, getting favored terrain bonuses, etc. When I think of a Ranger, I think of a <strong>Hunter/Tracker</strong> who lives in the <strong>wilderness</strong>, uses a <strong>chosen weapon</strong> to great effect, and often will <strong>guide and help others through the wild</strong>.</p><p></p><p>But what separates the Ranger from the Druid is this last point. A Druid is focused on protecting the Wilderness from people, while the Ranger will protect people from the Wilderness. They both love the wild, but the Ranger is about protecting others from its dangers. And the Ranger should have abilities that reflect that.</p><p></p><p>The big thing for me is that a Ranger should get abilities to explicitly help his allies. It's been said many times in this thread that Aragorn is the prototypical Ranger, and Aragorn is constantly using his abilities to shield, hide, and protect his companions.</p><p></p><p>So make the Ranger's niche <strong>making his companions kick ass in the Wilderness</strong>.</p><p></p><p>Give the Rangers the ability to grant bonuses / advantage to allies on things like Stealth checks, Perception checks, Athletics checks, healing, etc. when in the wilderness. A party with a Ranger in it should simply be MORE EFFECTIVE at doing things in the wild than a party without one.</p></blockquote><p></p>
[QUOTE="Quajek, post: 6664233, member: 6776380"] A lot of what the Ranger has is appropriate. Choosing a fighting style, getting favored terrain bonuses, etc. When I think of a Ranger, I think of a [B]Hunter/Tracker[/B] who lives in the [B]wilderness[/B], uses a [B]chosen weapon[/B] to great effect, and often will [B]guide and help others through the wild[/B]. But what separates the Ranger from the Druid is this last point. A Druid is focused on protecting the Wilderness from people, while the Ranger will protect people from the Wilderness. They both love the wild, but the Ranger is about protecting others from its dangers. And the Ranger should have abilities that reflect that. The big thing for me is that a Ranger should get abilities to explicitly help his allies. It's been said many times in this thread that Aragorn is the prototypical Ranger, and Aragorn is constantly using his abilities to shield, hide, and protect his companions. So make the Ranger's niche [B]making his companions kick ass in the Wilderness[/B]. Give the Rangers the ability to grant bonuses / advantage to allies on things like Stealth checks, Perception checks, Athletics checks, healing, etc. when in the wilderness. A party with a Ranger in it should simply be MORE EFFECTIVE at doing things in the wild than a party without one. [/QUOTE]
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What is/should be the Ranger's "thing"?
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