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General Tabletop Discussion
*Dungeons & Dragons
What is/should be the Ranger's "thing"?
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<blockquote data-quote="Minigiant" data-source="post: 6664569" data-attributes="member: 63508"><p>Familiar attacks are hot garbage for damage unless you equip them with weapons which only pixies can do. The only boon is that they are cheap to replace. Familiars are support.</p><p></p><p>I'm not misrepresenting anything. The fighter gets 2 attacks at level 5 and 3 at 11. The beast ranger gets 2 attacks at level 5 either W/W or W/B and at level 11 they can do W/B/B.</p><p></p><p>How many attack do people who want a better beastmaster want? Almost every homebrow I've seen on the net let's the ranger keep his 2 attacks wile letting the best attack. This is Weapon/Weapon/Beast at best and so even give the beast more attack or crit bonuses. That's better that the fighter. </p><p></p><p>I oppose the ranger being better than the fighter.</p><p></p><p></p><p></p><p>No. Ranger is my favorite class. That doesn't mean I want it broken. Every class feature has a cost for its bonus.</p><p></p><p>The hunter gets a free attack but the attack must target another for.</p><p>The beastmester gets a 3rd attack but it comes from a beast who mus</p></blockquote><p>So... lets here all the reasons why the Ranger is supposedly overpowered in the wild as opposed to anywhere else. Wild claims (no pun intended) without proof is meaningless. Favored Terrain/Enemy are primarily exploration features, and I have yet to see them used to break the game. Monk and Rogue stealth abilities are generally better than the Ranger's.</p><p></p><p>The one place that the Ranger shines is very niche - a specific Hunter build that relies on at will AoE attacks. Too bad the niche overlaps with just about any other spellcaster out there.</p><p></p><p>And lets just stop pretending that anyone can't be considered overpowered when they have the time to prepare. Wizards, assassins setting up ambushes... they can all be very scary. Being prepared is a huge advantage for any class.[/QUOTE]</p><p>[/QUOTE]</p>
[QUOTE="Minigiant, post: 6664569, member: 63508"] Familiar attacks are hot garbage for damage unless you equip them with weapons which only pixies can do. The only boon is that they are cheap to replace. Familiars are support. I'm not misrepresenting anything. The fighter gets 2 attacks at level 5 and 3 at 11. The beast ranger gets 2 attacks at level 5 either W/W or W/B and at level 11 they can do W/B/B. How many attack do people who want a better beastmaster want? Almost every homebrow I've seen on the net let's the ranger keep his 2 attacks wile letting the best attack. This is Weapon/Weapon/Beast at best and so even give the beast more attack or crit bonuses. That's better that the fighter. I oppose the ranger being better than the fighter. No. Ranger is my favorite class. That doesn't mean I want it broken. Every class feature has a cost for its bonus. The hunter gets a free attack but the attack must target another for. The beastmester gets a 3rd attack but it comes from a beast who mus [/QUOTE] So... lets here all the reasons why the Ranger is supposedly overpowered in the wild as opposed to anywhere else. Wild claims (no pun intended) without proof is meaningless. Favored Terrain/Enemy are primarily exploration features, and I have yet to see them used to break the game. Monk and Rogue stealth abilities are generally better than the Ranger's. The one place that the Ranger shines is very niche - a specific Hunter build that relies on at will AoE attacks. Too bad the niche overlaps with just about any other spellcaster out there. And lets just stop pretending that anyone can't be considered overpowered when they have the time to prepare. Wizards, assassins setting up ambushes... they can all be very scary. Being prepared is a huge advantage for any class.[/QUOTE] [/QUOTE]
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What is/should be the Ranger's "thing"?
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