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What is/should be the Ranger's "thing"?
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<blockquote data-quote="Minigiant" data-source="post: 6664876" data-attributes="member: 63508"><p>The ranger worked fine with heavy weapons. It's only a trope to dual wield. Greatsword and bow was the best style in 3.5 and it's still best in 5th. </p><p></p><p></p><p></p><p>That's same cost as a beast summoner. The big complaint that some have is that summoned pets are stronger than the beast companion. This is only true if you use your highest spell slots.</p><p></p><p></p><p></p><p>Eks can't remove poisons. Good luck with vipers.</p><p>Eks can't cast lesser restoration. Enjoy your wind or sun blindness, deafness, paralysis, or them vipers again.</p><p>EKs can't cast pass without trace. Orc, giant, and hobgoblin warhounds are gonna find you.</p><p>Eks can't cast water walk. Easy way to avoid landbound foes.</p><p>Eks can't cast locate animal or plants, locate object, or find trap. Good luck finding anything.</p><p>EKs can't cast speak with animals nor speak with plants. More alone time.</p><p>Eks can't cast tree stride. </p><p></p><p>Combine that with the fact EKs only get 4 spells max outside the evocation and abjuration schools so they won't have access to a lot of spells.</p><p></p><p></p><p></p><p></p><p>It's a dragon. No one solos a dragon unless the dragon is a wyrmling and you are high level.</p><p></p><p></p><p></p><p>Druids and clerics rarely have high Dex or Stealth profieciency.</p><p>Even if they do. No vanish. No HIPS.</p><p></p><p>They do have ranger's beat in perception. I give you that. I still think the design time messed that up.</p><p></p><p></p><p>See the above area with EKs. Add in nondetection for anti scrying. Water breathing, jump and longstrider for travel. Alarm for camping. Hunter's mark for tracking. Freedom of movement for magic snares.</p><p></p><p>If you're not a ranger or druid, you will probably get ambushed a bunch of times in the wild, lose your tracking quarry, and make the wilderness rather annoying if your DM isn't babying your party. A wizard with a huge spellbook or nature cleric could maybe fill in some of this. This wastes tons of resources however as caster need their spells. Rangers can freely dump them. Many DMs handwave all these potential TPKs and mission failures.</p><p></p><p>But the ranger is the only skill class or warrior class who can do this.</p><p></p><p>Nor it isn't perfect. Rangers know too few spells and they miss o' favorites like magic fang, bloodhound, tree shape, snowshoes, implacable pursuer, and lion's charge.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 6664876, member: 63508"] The ranger worked fine with heavy weapons. It's only a trope to dual wield. Greatsword and bow was the best style in 3.5 and it's still best in 5th. That's same cost as a beast summoner. The big complaint that some have is that summoned pets are stronger than the beast companion. This is only true if you use your highest spell slots. Eks can't remove poisons. Good luck with vipers. Eks can't cast lesser restoration. Enjoy your wind or sun blindness, deafness, paralysis, or them vipers again. EKs can't cast pass without trace. Orc, giant, and hobgoblin warhounds are gonna find you. Eks can't cast water walk. Easy way to avoid landbound foes. Eks can't cast locate animal or plants, locate object, or find trap. Good luck finding anything. EKs can't cast speak with animals nor speak with plants. More alone time. Eks can't cast tree stride. Combine that with the fact EKs only get 4 spells max outside the evocation and abjuration schools so they won't have access to a lot of spells. It's a dragon. No one solos a dragon unless the dragon is a wyrmling and you are high level. Druids and clerics rarely have high Dex or Stealth profieciency. Even if they do. No vanish. No HIPS. They do have ranger's beat in perception. I give you that. I still think the design time messed that up. See the above area with EKs. Add in nondetection for anti scrying. Water breathing, jump and longstrider for travel. Alarm for camping. Hunter's mark for tracking. Freedom of movement for magic snares. If you're not a ranger or druid, you will probably get ambushed a bunch of times in the wild, lose your tracking quarry, and make the wilderness rather annoying if your DM isn't babying your party. A wizard with a huge spellbook or nature cleric could maybe fill in some of this. This wastes tons of resources however as caster need their spells. Rangers can freely dump them. Many DMs handwave all these potential TPKs and mission failures. But the ranger is the only skill class or warrior class who can do this. Nor it isn't perfect. Rangers know too few spells and they miss o' favorites like magic fang, bloodhound, tree shape, snowshoes, implacable pursuer, and lion's charge. [/QUOTE]
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What is/should be the Ranger's "thing"?
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