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General Tabletop Discussion
*Dungeons & Dragons
What is/should be the Ranger's "thing"?
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<blockquote data-quote="steeldragons" data-source="post: 6665270" data-attributes="member: 92511"><p>Yes. I am well aware of the 1e's ranger. And 2e's. Being better against<em> all</em> "giant [goblinoid] class humanoids", I would say, are a pretty darn specific "favored enemies" in all but name. </p><p></p><p></p><p></p><p>Which, thankfully, we don't have to since we are discussing 5e D&D. "Because X does Y in Z book/movie/tv show/comic book" does not mean a damned thing for what D&D "should/has to" be striving to allow/emulate. </p><p></p><p></p><p></p><p>Sure they can. If you are using a ranged weapon with a decent Dex. or a melee weapon with a decent Str...your prof. bonus is <em>the same</em> as the fighter's. </p><p></p><p>The fighter and ranger both get various mod's dependent on Fighting Style. That's a character option/choice. It doesn't make the whole class "better/worse" than the other. The fighter and ranger both have class features that dole out situational mod's for different occurrences within battle, different actions, etc... None of those are "better/worse" they are just player options/choices to use.</p><p></p><p>The only reason you wouldn't be doing as well as a fighter against non-FE foes would be the dice roll. </p><p></p><p></p><p></p><p>Right. Yes. Cuz she's a fighter.</p><p></p><p></p><p></p><p>Fair enough. But I think "spotlight problem" is a...skewed...perception of the game and not something classes can be "designed" for. It is [if such a thing actually exists] a player issue, not a problem of the design or that a class will fix.</p><p></p><p>As my write-up works, the ranger is constantly adding to their enemies as opposed to simply increasing damage against a single target...which was the FE problem, in fact if not name, going back to 1e with the ever-increasing "+'s" to hit and damage against "these particular guys."</p><p></p><p>I propose you start with 1 monster type or 2 humanoids. At 4th you get any 1 creature (not type). At 7th you get another (2 if you're a Slayer).</p><p></p><p>At 10th level, you have either 1 whole category of creatures + 3(4 if slayer) individual creatures <strong><em>or</em></strong> 2 humanoids + 3(4) other creatures. And all of the added creatures are ones that you have encountered/do encounter. You should have a pretty good spread of being/using your "more effective than usual" a good portion of the time...for any DM who's paying attention. </p><p></p><p>Fast forward to 20th level, you'll have 1 creature type or 2 humanoids + 6 other creatures (8 if you're a slayer). You should be able to get extra/be at your best most, if not all, of the time. </p><p></p><p>Maybe, instead of the creature type or 2 humanoid thing (which was straight out of the ranger's Favored Enemy entry in the PHB), I could make it monster type or one of the Colossus/Horde/Giant-type things from the Hunter's entry...if 2 humanoids is too limiting...maybe could work.</p></blockquote><p></p>
[QUOTE="steeldragons, post: 6665270, member: 92511"] Yes. I am well aware of the 1e's ranger. And 2e's. Being better against[I] all[/I] "giant [goblinoid] class humanoids", I would say, are a pretty darn specific "favored enemies" in all but name. Which, thankfully, we don't have to since we are discussing 5e D&D. "Because X does Y in Z book/movie/tv show/comic book" does not mean a damned thing for what D&D "should/has to" be striving to allow/emulate. Sure they can. If you are using a ranged weapon with a decent Dex. or a melee weapon with a decent Str...your prof. bonus is [I]the same[/I] as the fighter's. The fighter and ranger both get various mod's dependent on Fighting Style. That's a character option/choice. It doesn't make the whole class "better/worse" than the other. The fighter and ranger both have class features that dole out situational mod's for different occurrences within battle, different actions, etc... None of those are "better/worse" they are just player options/choices to use. The only reason you wouldn't be doing as well as a fighter against non-FE foes would be the dice roll. Right. Yes. Cuz she's a fighter. Fair enough. But I think "spotlight problem" is a...skewed...perception of the game and not something classes can be "designed" for. It is [if such a thing actually exists] a player issue, not a problem of the design or that a class will fix. As my write-up works, the ranger is constantly adding to their enemies as opposed to simply increasing damage against a single target...which was the FE problem, in fact if not name, going back to 1e with the ever-increasing "+'s" to hit and damage against "these particular guys." I propose you start with 1 monster type or 2 humanoids. At 4th you get any 1 creature (not type). At 7th you get another (2 if you're a Slayer). At 10th level, you have either 1 whole category of creatures + 3(4 if slayer) individual creatures [B][I]or[/I][/B] 2 humanoids + 3(4) other creatures. And all of the added creatures are ones that you have encountered/do encounter. You should have a pretty good spread of being/using your "more effective than usual" a good portion of the time...for any DM who's paying attention. Fast forward to 20th level, you'll have 1 creature type or 2 humanoids + 6 other creatures (8 if you're a slayer). You should be able to get extra/be at your best most, if not all, of the time. Maybe, instead of the creature type or 2 humanoid thing (which was straight out of the ranger's Favored Enemy entry in the PHB), I could make it monster type or one of the Colossus/Horde/Giant-type things from the Hunter's entry...if 2 humanoids is too limiting...maybe could work. [/QUOTE]
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What is/should be the Ranger's "thing"?
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