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General Tabletop Discussion
*Dungeons & Dragons
What is/should be the Ranger's "thing"?
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<blockquote data-quote="Mercule" data-source="post: 6665300" data-attributes="member: 5100"><p>Sorry. Been swamped at work. Just getting to this thread....</p><p></p><p>After giving it some thought, I've come to the conclusion that the primary identity of the ranger is that he's a hard SOB to kill. Not in the sense that he can take more damage than everyone else -- that's the barbarian, though the ranger is probably a close second. He's just adept at staying alive by whatever means are necessary.</p><p></p><p>The wilderness lore comes from this. The ranger doesn't know a lot about the wilderness because he loves them (he might, but that's irrelevant). He knows a lot about them because that knowledge helps him do things like find food, shelter, and not get eaten. Tracking goes here.</p><p></p><p>Survivalism is followed up by a knack for dealing with a certain type of threat in decisive, final manner. At a certain point, a good offense really is the best defense. The ranger doesn't become awesome at killing everything (that's the fighter). Instead, he just becomes good at dealing with the biggest active threat to his survival.</p><p></p><p>Tertiary is the "utility belt" idea. Mostly, that ends up being a ranger theme: Beastmaster, caster, skirmisher, whatever.</p><p></p><p>Spells are something a ranger might learn as an ace in the hole, and it makes a ton of sense. I <u>still</u> can't quite follow the ranger spells == divine source, though. They should really be arcane, since the ranger doesn't revere nature so much as use it effectively. Spells are the same thing; they are useful, so intentionally learn them. Something like an Eldritch Knight path for ranger would be just fine.</p></blockquote><p></p>
[QUOTE="Mercule, post: 6665300, member: 5100"] Sorry. Been swamped at work. Just getting to this thread.... After giving it some thought, I've come to the conclusion that the primary identity of the ranger is that he's a hard SOB to kill. Not in the sense that he can take more damage than everyone else -- that's the barbarian, though the ranger is probably a close second. He's just adept at staying alive by whatever means are necessary. The wilderness lore comes from this. The ranger doesn't know a lot about the wilderness because he loves them (he might, but that's irrelevant). He knows a lot about them because that knowledge helps him do things like find food, shelter, and not get eaten. Tracking goes here. Survivalism is followed up by a knack for dealing with a certain type of threat in decisive, final manner. At a certain point, a good offense really is the best defense. The ranger doesn't become awesome at killing everything (that's the fighter). Instead, he just becomes good at dealing with the biggest active threat to his survival. Tertiary is the "utility belt" idea. Mostly, that ends up being a ranger theme: Beastmaster, caster, skirmisher, whatever. Spells are something a ranger might learn as an ace in the hole, and it makes a ton of sense. I [U]still[/U] can't quite follow the ranger spells == divine source, though. They should really be arcane, since the ranger doesn't revere nature so much as use it effectively. Spells are the same thing; they are useful, so intentionally learn them. Something like an Eldritch Knight path for ranger would be just fine. [/QUOTE]
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What is/should be the Ranger's "thing"?
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