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General Tabletop Discussion
*Dungeons & Dragons
What is/should be the Ranger's "thing"?
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<blockquote data-quote="TheCosmicKid" data-source="post: 6665337" data-attributes="member: 6683613"><p>And the spells are, well, spells. At this point it seems pretty arbitrary for you to decide that one is central to the ranger's identity and the other isn't.</p><p></p><p>Come on, dude. D&D is striving to emulate classic fantasy adventure; that's the whole reason it exists. If it takes a very popular archetype and ties it to a specific ability that is not displayed by most other examples of the archetype, something has gone wrong. Players are trying to make crafty woodsmen characters, but they're given favored enemy and being told that all crafty woodsmen in D&D must be defined by this ability, because that's just the way things are done in this game. Why? Why do that? If I proposed that, say, all rogues get eye lasers, wouldn't it be kind of relevant that roguish characters in most other media do not show any sign of having eye lasers? Or would it be enough for me to say, "D&D is different! Those other media don't matter!"?</p><p></p><p>I don't understand what you're trying to say here, because in <em>your very next sentence</em> you acknowledge that this is not true at all.</p><p></p><p>And yet 5E classes <em>are</em> designed for it. In the ranger's case, by making favored enemy a minor flavor ability and putting their combat power in features they can use more reliably. <em>Why not</em> do this?</p><p></p><p>Both the 3E and 5E rangers expand their favored enemy list. By more than your write-up, in fact.</p><p></p><p>How many characters get to 20th level? A class that has to wait until epic levels to be reliably effective is completely unacceptable. And at one creature type (or two humanoids) plus six other creatures, <em>it's still not going to be reliably effective.</em> There are thirteen non-humanoid creature types in the MM and about four hundred individual creatures.</p><p></p><p>A far better way to ensure that rangers are "at their best most, if not all, of the time" is not to put all this power in the favored enemy ability in the first place. By acknowledging that for rangers to be at their best is a good thing, you're as much as admitting that favored enemy is a problem.</p></blockquote><p></p>
[QUOTE="TheCosmicKid, post: 6665337, member: 6683613"] And the spells are, well, spells. At this point it seems pretty arbitrary for you to decide that one is central to the ranger's identity and the other isn't. Come on, dude. D&D is striving to emulate classic fantasy adventure; that's the whole reason it exists. If it takes a very popular archetype and ties it to a specific ability that is not displayed by most other examples of the archetype, something has gone wrong. Players are trying to make crafty woodsmen characters, but they're given favored enemy and being told that all crafty woodsmen in D&D must be defined by this ability, because that's just the way things are done in this game. Why? Why do that? If I proposed that, say, all rogues get eye lasers, wouldn't it be kind of relevant that roguish characters in most other media do not show any sign of having eye lasers? Or would it be enough for me to say, "D&D is different! Those other media don't matter!"? I don't understand what you're trying to say here, because in [I]your very next sentence[/I] you acknowledge that this is not true at all. And yet 5E classes [I]are[/I] designed for it. In the ranger's case, by making favored enemy a minor flavor ability and putting their combat power in features they can use more reliably. [I]Why not[/I] do this? Both the 3E and 5E rangers expand their favored enemy list. By more than your write-up, in fact. How many characters get to 20th level? A class that has to wait until epic levels to be reliably effective is completely unacceptable. And at one creature type (or two humanoids) plus six other creatures, [I]it's still not going to be reliably effective.[/I] There are thirteen non-humanoid creature types in the MM and about four hundred individual creatures. A far better way to ensure that rangers are "at their best most, if not all, of the time" is not to put all this power in the favored enemy ability in the first place. By acknowledging that for rangers to be at their best is a good thing, you're as much as admitting that favored enemy is a problem. [/QUOTE]
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