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General Tabletop Discussion
*Dungeons & Dragons
What is/should be the Ranger's "thing"?
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<blockquote data-quote="Minigiant" data-source="post: 6665362" data-attributes="member: 63508"><p>The Ranger isn't one with the environment. Only a few are. </p><p>A Ranger just knows the environment and the people within. Much how a person knows their neighborhood. They know the bad guys who live there and their language and how they act. They know how to spot the the places to avoid and the signs of danger.</p><p></p><p>The issue with Favored enemy and favored terrain to me is the best way to represent it is to make it a collectable list like a spell book. But that requires bookkeeping people aren't used too when dealing with the class.</p><p></p><p></p><p></p><p></p><p>Favored Enemy isn't the raison d'etre. It's a consequence or reaction to it.</p><p></p><p>The ranger is about survival. It survives by countering the thing that try to kill it and it's allies.</p><p></p><p>Starvation? He can find his own food.</p><p>Thirst? He can find his own food.</p><p>Predatory animals? He can hide from them and charm them if they find him.</p><p>Roving warbands? He can speak their language, hide amongst them, and know how to avoid them.</p><p>Roaming squads? He can sneak up on them and kill them or see them coming and hide from them.</p><p>Poison, blindness, deafness, disease? Got a spell for that.</p><p>Darkness? Got a spell for that.</p><p>Traps? Got a spell for that.</p><p>Water blocking the way? Got a spell for that.</p><p>Enemy trackers? Got a spell for that.</p><p>Scrying mages and dragons? Got a spell for that.</p><p>Dragon breath? Got a spell for that.</p><p>Grasping vines and quicksand. Got a spell for that or just train to avoid it</p><p>No intelligent witnesses? Got a spell for that.</p><p>No armor? Got a spell for that.</p><p>No ready source of information. Got a spell for that.</p><p>Need to move fast? Got a spell for that.</p><p>Need to cover an escape. Got a spell for that.</p><p></p><p>The ranger is about surviving whatever nature throws at them. Then they get into specialties: beast allies or combat skill.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 6665362, member: 63508"] The Ranger isn't one with the environment. Only a few are. A Ranger just knows the environment and the people within. Much how a person knows their neighborhood. They know the bad guys who live there and their language and how they act. They know how to spot the the places to avoid and the signs of danger. The issue with Favored enemy and favored terrain to me is the best way to represent it is to make it a collectable list like a spell book. But that requires bookkeeping people aren't used too when dealing with the class. Favored Enemy isn't the raison d'etre. It's a consequence or reaction to it. The ranger is about survival. It survives by countering the thing that try to kill it and it's allies. Starvation? He can find his own food. Thirst? He can find his own food. Predatory animals? He can hide from them and charm them if they find him. Roving warbands? He can speak their language, hide amongst them, and know how to avoid them. Roaming squads? He can sneak up on them and kill them or see them coming and hide from them. Poison, blindness, deafness, disease? Got a spell for that. Darkness? Got a spell for that. Traps? Got a spell for that. Water blocking the way? Got a spell for that. Enemy trackers? Got a spell for that. Scrying mages and dragons? Got a spell for that. Dragon breath? Got a spell for that. Grasping vines and quicksand. Got a spell for that or just train to avoid it No intelligent witnesses? Got a spell for that. No armor? Got a spell for that. No ready source of information. Got a spell for that. Need to move fast? Got a spell for that. Need to cover an escape. Got a spell for that. The ranger is about surviving whatever nature throws at them. Then they get into specialties: beast allies or combat skill. [/QUOTE]
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What is/should be the Ranger's "thing"?
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