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General Tabletop Discussion
*Dungeons & Dragons
What is/should be the Ranger's "thing"?
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<blockquote data-quote="Quickleaf" data-source="post: 6665414" data-attributes="member: 20323"><p>This sort of idea would work <strong>great</strong> in a video game or something to do the tracking for you, but I've met very few players who would be willing to track monster kills this way. Plus, would this require separate advancement tracks for determining the benefits a player gets according to monster type? I mean, would those example gnoll benefits be the same for all monsters, like a dragon?</p><p></p><p>As a more practical implementation of a good idea, what about something like:</p><p></p><p>[OOC]Give rangers advantage on ALL Wisdom (Survival) checks to track, and/or an improved tracking class feature.</p><p></p><p><strong>Studied Strike:</strong>As a bonus action you can being concentrating on a specific enemy you can see. After every round you spend concentrating on that enemy, increase your damage against them by +2. This damage bonus may never exceed the summation of your Wisdom modifier and your proficiency bonus. When you stop concentrating on an enemy with studied strike, or switch the enemy you’re concentrating on, you lose this damage bonus.[/OOC]</p><p></p><p>This approach would allow for a similar (though not exact) feel. It would encourage preparing for / scouting out battles. It would allow for damage to increase in longer/harder fights. It doesn't require any of the "kill tracking" your suggestion would require.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6665414, member: 20323"] This sort of idea would work [b]great[/b] in a video game or something to do the tracking for you, but I've met very few players who would be willing to track monster kills this way. Plus, would this require separate advancement tracks for determining the benefits a player gets according to monster type? I mean, would those example gnoll benefits be the same for all monsters, like a dragon? As a more practical implementation of a good idea, what about something like: [OOC]Give rangers advantage on ALL Wisdom (Survival) checks to track, and/or an improved tracking class feature. [b]Studied Strike:[/b]As a bonus action you can being concentrating on a specific enemy you can see. After every round you spend concentrating on that enemy, increase your damage against them by +2. This damage bonus may never exceed the summation of your Wisdom modifier and your proficiency bonus. When you stop concentrating on an enemy with studied strike, or switch the enemy you’re concentrating on, you lose this damage bonus.[/OOC] This approach would allow for a similar (though not exact) feel. It would encourage preparing for / scouting out battles. It would allow for damage to increase in longer/harder fights. It doesn't require any of the "kill tracking" your suggestion would require. [/QUOTE]
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What is/should be the Ranger's "thing"?
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