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General Tabletop Discussion
*Dungeons & Dragons
What is/should be the Ranger's "thing"?
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<blockquote data-quote="TheCosmicKid" data-source="post: 6665686" data-attributes="member: 6683613"><p>It is travel and survival (with a small s), in the same way that the rogue's theme is stealth and misdirection. A <em>theme</em>, not just one skill (although for these particular themes skills are more important than most). Any character can get Stealth proficiency, but a rogue can Sneak Attack. The class' features expand on the theme beyond the realm of basic skills. The ranger should be like that too.</p><p></p><p>And it doesn't require spells any more than the rogue does. I've already had the spell conversation with him, so I'm not going to rehash that. </p><p></p><p>I'm sorry, I only intended that mark as irreverent, not accusatory. That said, hatred as Hriston described it is not a particularly heroic quality even when it is hatred of the enemy -- it's a tragic flaw. Now, some heroes do show such a flaw. Batman is absolutely driven by hatred of criminals, and Captain Kirk loathes Klingons (which, for the record, <em>is</em> racism). I'd never say that you should not be allowed to make such a character. What I'm saying is that hatred doesn't fit as the defining trait of this character archetype. It should not be a major ranger class feature.</p><p></p><p>Ability-wise, the common threads I see in these characters are practical knowledge, situational awareness, precision, mobility, self-sufficiency, and long-term endurance. You may be bigger and stronger than them, but you're you're not going to get the drop on them, you're not going to hide from them, and you're not going to outrun them.</p><p></p><p>A "basic" one (akin to the Champion), a stealth-focused one, a beastmaster, and a spellcaster. Spells may be important enough to get a separate decision point.</p></blockquote><p></p>
[QUOTE="TheCosmicKid, post: 6665686, member: 6683613"] It is travel and survival (with a small s), in the same way that the rogue's theme is stealth and misdirection. A [I]theme[/I], not just one skill (although for these particular themes skills are more important than most). Any character can get Stealth proficiency, but a rogue can Sneak Attack. The class' features expand on the theme beyond the realm of basic skills. The ranger should be like that too. And it doesn't require spells any more than the rogue does. I've already had the spell conversation with him, so I'm not going to rehash that. I'm sorry, I only intended that mark as irreverent, not accusatory. That said, hatred as Hriston described it is not a particularly heroic quality even when it is hatred of the enemy -- it's a tragic flaw. Now, some heroes do show such a flaw. Batman is absolutely driven by hatred of criminals, and Captain Kirk loathes Klingons (which, for the record, [I]is[/I] racism). I'd never say that you should not be allowed to make such a character. What I'm saying is that hatred doesn't fit as the defining trait of this character archetype. It should not be a major ranger class feature. Ability-wise, the common threads I see in these characters are practical knowledge, situational awareness, precision, mobility, self-sufficiency, and long-term endurance. You may be bigger and stronger than them, but you're you're not going to get the drop on them, you're not going to hide from them, and you're not going to outrun them. A "basic" one (akin to the Champion), a stealth-focused one, a beastmaster, and a spellcaster. Spells may be important enough to get a separate decision point. [/QUOTE]
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What is/should be the Ranger's "thing"?
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