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General Tabletop Discussion
*Dungeons & Dragons
What is/should be the Ranger's "thing"?
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<blockquote data-quote="Hriston" data-source="post: 6665863" data-attributes="member: 6787503"><p>Who said anything about genocide? Just because you hate your enemy doesn't mean your goal is to exterminate every last one of them. You may simply wish to hurt them badly enough that they stop bothering you. Commonly held feelings of hatred are synonymous with mutual enmity.</p><p></p><p>I cursorily pointed out up-thread, however, that the ranger archetype has its roots in real and fictitious figures who are associated with colonialism and expansionism. Daniel Boone and Allan Quatermain, although they have to some degree "gone native", represent and advocate for the expansion of "the white man's culture" into the respective continents in which they operated, leading to the ultimate replacement of the cultures with which they had come in contact. So you are right in identifying genocide as being a formative element of what became the ranger archetype.</p><p></p><p>Does this mean we should scrap Favored Enemy and similar mechanics as being somehow offensive and antiquated? Do such concepts as genocide and racism really have a place in a fantasy world whose rule-book identifies certain fantastic races as being irredeemably evil? If such creatures as Illithids actually exist to enslave us and harvest our brains for food, isn't it just to not only gird ourselves for defense with every resource at our disposal, but also to reserve for them our most undying and unending hatred? I'm actually rather tired of people screaming "racism" with regard to fantasy races that don't really exist. To my mind it cheapens and decontextualizes the word. The same goes for "genocide".</p><p></p><p></p><p></p><p>I agree that a feat that grants a watered-down version of the class ability, as other feats already do, would be a good thing, as I already stated up-thread. I don't think it should be taken away from the Ranger, however. In fact, I think if anything it should be strengthened, but at the same time retaining its usefulness in the exploration and interaction pillars, rather than providing a combat bonus, except at high levels as it currently does.</p></blockquote><p></p>
[QUOTE="Hriston, post: 6665863, member: 6787503"] Who said anything about genocide? Just because you hate your enemy doesn't mean your goal is to exterminate every last one of them. You may simply wish to hurt them badly enough that they stop bothering you. Commonly held feelings of hatred are synonymous with mutual enmity. I cursorily pointed out up-thread, however, that the ranger archetype has its roots in real and fictitious figures who are associated with colonialism and expansionism. Daniel Boone and Allan Quatermain, although they have to some degree "gone native", represent and advocate for the expansion of "the white man's culture" into the respective continents in which they operated, leading to the ultimate replacement of the cultures with which they had come in contact. So you are right in identifying genocide as being a formative element of what became the ranger archetype. Does this mean we should scrap Favored Enemy and similar mechanics as being somehow offensive and antiquated? Do such concepts as genocide and racism really have a place in a fantasy world whose rule-book identifies certain fantastic races as being irredeemably evil? If such creatures as Illithids actually exist to enslave us and harvest our brains for food, isn't it just to not only gird ourselves for defense with every resource at our disposal, but also to reserve for them our most undying and unending hatred? I'm actually rather tired of people screaming "racism" with regard to fantasy races that don't really exist. To my mind it cheapens and decontextualizes the word. The same goes for "genocide". I agree that a feat that grants a watered-down version of the class ability, as other feats already do, would be a good thing, as I already stated up-thread. I don't think it should be taken away from the Ranger, however. In fact, I think if anything it should be strengthened, but at the same time retaining its usefulness in the exploration and interaction pillars, rather than providing a combat bonus, except at high levels as it currently does. [/QUOTE]
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