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General Tabletop Discussion
*Dungeons & Dragons
What is/should be the Ranger's "thing"?
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<blockquote data-quote="FormerlyHemlock" data-source="post: 6666303" data-attributes="member: 6787650"><p>I don't agree that Hunter's Mark is core to the class. Much like Hex for the Warlock, it is to some degree a trap option--or rather, getting into the habit of Hunter's Marking without reflecting first is a trap. There are lots of times when you'd rather have Spike Growth or Conjure Animals up instead. Furthermore, Hunter's Mark is range-limited to only 90 feet (when a ranger can otherwise engage effectively from 600 feet), and it only affects one target at a time whereas many rangers are at their best multiattacking with Volley. Therefore, because of the overall opportunity cost, Hunter's Mark is usually worth using only in insignificant, easy fights as a way to use up 1st level spell slots and speed up gameplay slightly. That's not my idea of a core feature.</p><p></p><p>The way you've written Hunter's Mark, the concentration opportunity cost is removed, which is a significant power boost. I assume that was on purpose, and if so I see no evidence that such a boost is needed or appropriate. To be clear: I would not complain if your change were implemented in 5.1E, since it wouldn't break anything and it would make rangers awesomer. But I wouldn't implement it as a house rule in my game because the extra complexity of another house rule outweighs the marginal gain of making rangers slightly more fun.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6666303, member: 6787650"] I don't agree that Hunter's Mark is core to the class. Much like Hex for the Warlock, it is to some degree a trap option--or rather, getting into the habit of Hunter's Marking without reflecting first is a trap. There are lots of times when you'd rather have Spike Growth or Conjure Animals up instead. Furthermore, Hunter's Mark is range-limited to only 90 feet (when a ranger can otherwise engage effectively from 600 feet), and it only affects one target at a time whereas many rangers are at their best multiattacking with Volley. Therefore, because of the overall opportunity cost, Hunter's Mark is usually worth using only in insignificant, easy fights as a way to use up 1st level spell slots and speed up gameplay slightly. That's not my idea of a core feature. The way you've written Hunter's Mark, the concentration opportunity cost is removed, which is a significant power boost. I assume that was on purpose, and if so I see no evidence that such a boost is needed or appropriate. To be clear: I would not complain if your change were implemented in 5.1E, since it wouldn't break anything and it would make rangers awesomer. But I wouldn't implement it as a house rule in my game because the extra complexity of another house rule outweighs the marginal gain of making rangers slightly more fun. [/QUOTE]
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What is/should be the Ranger's "thing"?
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