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General Tabletop Discussion
*Dungeons & Dragons
What is/should be the Ranger's "thing"?
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<blockquote data-quote="TheCosmicKid" data-source="post: 6666937" data-attributes="member: 6683613"><p>I like it a lot overall. Conceptually, I love that you're keeping the concentration requirement: the ranger is fighting smart, not hard, so needs to keep his focus. For a little more flavor, I'd add bonuses to spot and track the target as well as damage. I do think the damage may need to scale a little harder to keep up, but that's just math. And the term "Overwatch" is a little jarring to me as it immediately evokes <em>X-COM</em>, but it also underscores the ranger's characterization as the hyper-aware one, so if not that name, something very like it. As for more substantial concerns, I don't think ranger abilities should favor either ranged or melee combat, so I'd rework the second part of the ability to work with melee as well. And coming back to the concentration, a concern being raised over the psionics playtest is that a class ability that takes your concentration might be too limited in its viable multiclass options. Kind of raises larger questions of whether to design for the single class or the multiclass.</p><p></p><p>Side note: I'm new around these parts. What's this "OOC" notation? I know it as "Out Of Character", but that's obviously not what it signifies here.</p></blockquote><p></p>
[QUOTE="TheCosmicKid, post: 6666937, member: 6683613"] I like it a lot overall. Conceptually, I love that you're keeping the concentration requirement: the ranger is fighting smart, not hard, so needs to keep his focus. For a little more flavor, I'd add bonuses to spot and track the target as well as damage. I do think the damage may need to scale a little harder to keep up, but that's just math. And the term "Overwatch" is a little jarring to me as it immediately evokes [I]X-COM[/I], but it also underscores the ranger's characterization as the hyper-aware one, so if not that name, something very like it. As for more substantial concerns, I don't think ranger abilities should favor either ranged or melee combat, so I'd rework the second part of the ability to work with melee as well. And coming back to the concentration, a concern being raised over the psionics playtest is that a class ability that takes your concentration might be too limited in its viable multiclass options. Kind of raises larger questions of whether to design for the single class or the multiclass. Side note: I'm new around these parts. What's this "OOC" notation? I know it as "Out Of Character", but that's obviously not what it signifies here. [/QUOTE]
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What is/should be the Ranger's "thing"?
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