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General Tabletop Discussion
*Dungeons & Dragons
What is/should be the Ranger's "thing"?
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<blockquote data-quote="Tony Vargas" data-source="post: 6667373" data-attributes="member: 996"><p>You're making them sound even more diverse than they really are, too. Thieves' & Assassins' Sneak Attack is fairly high DPR, and the Berserker's 'Brute type' also hits hard. In combat, they're all essentially(pi) 'strikers.' </p><p></p><p> It's hard to find any D&D class in genre, really. It's always been slanted towards the daily 'Vancian' mechanic which, at best, gives a highly abstract modeling of how heroic fantasy characters perform. That is characters in genre may cast spells sparing or perform a particular remarkable or superhuman feat only once in the course of a story, but they aren't memorizing spells or expending daily uses or otherwise managing some tightly-defined resource.</p><p></p><p> Sure, the details change. But, yes, the ranger's thing could be mainly about surviving or being familiar with the environment. Thus, like other casters, it would tend represent a McGuffin or exposition character in genre: one who's there not for his own story, but to enable moving the story to a hostile environment, and inform the audience how it works and what heroes are going to need to do...</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6667373, member: 996"] You're making them sound even more diverse than they really are, too. Thieves' & Assassins' Sneak Attack is fairly high DPR, and the Berserker's 'Brute type' also hits hard. In combat, they're all essentially(pi) 'strikers.' It's hard to find any D&D class in genre, really. It's always been slanted towards the daily 'Vancian' mechanic which, at best, gives a highly abstract modeling of how heroic fantasy characters perform. That is characters in genre may cast spells sparing or perform a particular remarkable or superhuman feat only once in the course of a story, but they aren't memorizing spells or expending daily uses or otherwise managing some tightly-defined resource. Sure, the details change. But, yes, the ranger's thing could be mainly about surviving or being familiar with the environment. Thus, like other casters, it would tend represent a McGuffin or exposition character in genre: one who's there not for his own story, but to enable moving the story to a hostile environment, and inform the audience how it works and what heroes are going to need to do... [/QUOTE]
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What is/should be the Ranger's "thing"?
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