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General Tabletop Discussion
*Dungeons & Dragons
What is/should be the Ranger's "thing"?
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<blockquote data-quote="Minigiant" data-source="post: 6667640" data-attributes="member: 63508"><p>To me the difference between the barbarian and the ranger is the barbarian becomes a beast in the wild, the ranger learns of the wild and the beasts. That's why barbarians for civilized backgrounds (military shock trooper, dwarven berserkers and boodragers, mobboss enforcers) they are no better at the wild than the fighters, clerics, rogues, and wizards.</p><p></p><p>Barbarians in the wilderness are just apex predators. Nothing special. When someone bigger shows up (a dragon, a demon horde, a zombie infestation, hobgoblin army), some barbarians get killed and the survivors run (probably to the nearest town for the next adventure hook).</p><p></p><p>Rangers of any stripe, civilized, militarized, natural, religious, or wild, they study or at least know their stuff.</p><p></p><p>As for favored enemy, I see an easy houserule to let a ranger swap enemies for terrains and vice versa. I can understand why the PHB doesn't let you. <strong><u>Idiotproofing</u></strong>. It would be too easy to screw up the balance if the core rule let you 2 enemies, 2 terrains, or 1 enemy/1terrain. A player could make chooses that make a ranger who has no wilderness skills. A DM has more to worry about.</p><p></p><p>But for a wise group or an experienced DM, it's a good houserule. You can have your arctic/forest Night's Watch. Your beasts/forest wildmen and hunts. Your urban ranger with 4 humaniods (2 bonus languages!). Your fiend/forest night elf sentinels who take undead/dragons later in life. Etc etc</p></blockquote><p></p>
[QUOTE="Minigiant, post: 6667640, member: 63508"] To me the difference between the barbarian and the ranger is the barbarian becomes a beast in the wild, the ranger learns of the wild and the beasts. That's why barbarians for civilized backgrounds (military shock trooper, dwarven berserkers and boodragers, mobboss enforcers) they are no better at the wild than the fighters, clerics, rogues, and wizards. Barbarians in the wilderness are just apex predators. Nothing special. When someone bigger shows up (a dragon, a demon horde, a zombie infestation, hobgoblin army), some barbarians get killed and the survivors run (probably to the nearest town for the next adventure hook). Rangers of any stripe, civilized, militarized, natural, religious, or wild, they study or at least know their stuff. As for favored enemy, I see an easy houserule to let a ranger swap enemies for terrains and vice versa. I can understand why the PHB doesn't let you. [B][U]Idiotproofing[/U][/B]. It would be too easy to screw up the balance if the core rule let you 2 enemies, 2 terrains, or 1 enemy/1terrain. A player could make chooses that make a ranger who has no wilderness skills. A DM has more to worry about. But for a wise group or an experienced DM, it's a good houserule. You can have your arctic/forest Night's Watch. Your beasts/forest wildmen and hunts. Your urban ranger with 4 humaniods (2 bonus languages!). Your fiend/forest night elf sentinels who take undead/dragons later in life. Etc etc [/QUOTE]
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What is/should be the Ranger's "thing"?
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