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General Tabletop Discussion
*Dungeons & Dragons
What is/should be the Ranger's "thing"?
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<blockquote data-quote="Remathilis" data-source="post: 6669359" data-attributes="member: 7635"><p>I think one of the problems with rangers is that people still view them as wilderness WARRIORS. As in, close kin with the Fighter. What if they instead were closer to Rogue? The original 4e ranger was on par with rogues (moreso than fighters) and most people felt the 3.5 Scout class was more rangery than the 3e ranger class. </p><p></p><p>Just to spit-ball a few ideas.</p><p></p><p>* Bonuses based on movement/skirmishing. Rogues are decent skirmishers, but require stealth or allies to get SA. A ranger could be more focused on moving around, such as getting extra damage if you move more than 10 feet in a round. </p><p></p><p>* d8 HD, but more skills. Match the rogue. Maybe even Expertise.</p><p></p><p>* Light Armor, simple and light weapons. </p><p></p><p>* Tighter weapon focus. Ya'll gonna hate me, but give them benefits when using archery, dual-wielding, or one-handed weapons. (Want a greatsword wielding ranger? multiclass a level of fighter). The tighter focus could give them great abilities with those weapons. </p><p></p><p>* Spellcasting Optional. Via subclass (ala Arcane Trickster) to grant druid spells. </p><p></p><p>* Terrain benefits. Your home terrain grants you benefits: forest terrain grants camouflage, coastal terrain gives you a swim speed, mountain terrain grant you a climb speed. </p><p></p><p>* Favored Enemy grants tangible abilities. FE dragons grant you immunity to dragon fear and advantage to saves vs. breath weapons. FE: undead gives you benefits against life drain and aging effect. FE: aberrations gives you resistance against psychic damage. Note: not a single bonus to damage here. </p><p></p><p>Basically, make them a wilderness rogue, adept at skills but with a outdoorsy focus rather than fighter/druids.</p><p></p><p></p><p>NOTE: I'm basically happy with the Ranger as is, but I would have liked him to be more rogue-like than fighter-like. My only gripe is that the animal companion ranger is kinda meh.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 6669359, member: 7635"] I think one of the problems with rangers is that people still view them as wilderness WARRIORS. As in, close kin with the Fighter. What if they instead were closer to Rogue? The original 4e ranger was on par with rogues (moreso than fighters) and most people felt the 3.5 Scout class was more rangery than the 3e ranger class. Just to spit-ball a few ideas. * Bonuses based on movement/skirmishing. Rogues are decent skirmishers, but require stealth or allies to get SA. A ranger could be more focused on moving around, such as getting extra damage if you move more than 10 feet in a round. * d8 HD, but more skills. Match the rogue. Maybe even Expertise. * Light Armor, simple and light weapons. * Tighter weapon focus. Ya'll gonna hate me, but give them benefits when using archery, dual-wielding, or one-handed weapons. (Want a greatsword wielding ranger? multiclass a level of fighter). The tighter focus could give them great abilities with those weapons. * Spellcasting Optional. Via subclass (ala Arcane Trickster) to grant druid spells. * Terrain benefits. Your home terrain grants you benefits: forest terrain grants camouflage, coastal terrain gives you a swim speed, mountain terrain grant you a climb speed. * Favored Enemy grants tangible abilities. FE dragons grant you immunity to dragon fear and advantage to saves vs. breath weapons. FE: undead gives you benefits against life drain and aging effect. FE: aberrations gives you resistance against psychic damage. Note: not a single bonus to damage here. Basically, make them a wilderness rogue, adept at skills but with a outdoorsy focus rather than fighter/druids. NOTE: I'm basically happy with the Ranger as is, but I would have liked him to be more rogue-like than fighter-like. My only gripe is that the animal companion ranger is kinda meh. [/QUOTE]
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What is/should be the Ranger's "thing"?
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