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General Tabletop Discussion
*Dungeons & Dragons
What is/should be the Ranger's "thing"?
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<blockquote data-quote="fuindordm" data-source="post: 6670273" data-attributes="member: 5435"><p>At the risk of derailing the thread into something other than literary deconstruction...</p><p></p><p>Personally, I prefer D&D when the majority of PCs are not spellcasters. I prefer fantasy in general when magic and the use thereof are rare events in the character's lives. I have no problem with a party containing a cleric and a wizard, but when every player has spells then the implied setting is one of magic as technology, not magic as mystery. </p><p></p><p>I was esctatic when 4E delivered a new archetype for a mundane martial character: the warlord (yes, I know it wasn't the first attempt along those lines but I think it was the first one that worked well). It expanded the range for the first time in quite a while. I can dream of a D&D where at least half the core classes are mostly mundane: barbarian, fighter, knight, monk, ranger, rogue, warlord...</p><p></p><p>I also realize that it's never been the case that most classes, or even half the classes couldn't use spells. But I can dream... and I grew up with the AD&D ranger where spells were NOT part of the class until high level, and the spells they finally learned were so weak compared to those used by the ranger's companions that they really felt like "just another trick I picked up" and not a defining feature of the class. So to me the ranger has always felt like it should be a mundane scout/hunter archetype.</p><p></p><p>But the core of the reason, to answer your question, is that when magic is rarer among PCs, then magic is a more powerful force in the story of the campaign.</p></blockquote><p></p>
[QUOTE="fuindordm, post: 6670273, member: 5435"] At the risk of derailing the thread into something other than literary deconstruction... Personally, I prefer D&D when the majority of PCs are not spellcasters. I prefer fantasy in general when magic and the use thereof are rare events in the character's lives. I have no problem with a party containing a cleric and a wizard, but when every player has spells then the implied setting is one of magic as technology, not magic as mystery. I was esctatic when 4E delivered a new archetype for a mundane martial character: the warlord (yes, I know it wasn't the first attempt along those lines but I think it was the first one that worked well). It expanded the range for the first time in quite a while. I can dream of a D&D where at least half the core classes are mostly mundane: barbarian, fighter, knight, monk, ranger, rogue, warlord... I also realize that it's never been the case that most classes, or even half the classes couldn't use spells. But I can dream... and I grew up with the AD&D ranger where spells were NOT part of the class until high level, and the spells they finally learned were so weak compared to those used by the ranger's companions that they really felt like "just another trick I picked up" and not a defining feature of the class. So to me the ranger has always felt like it should be a mundane scout/hunter archetype. But the core of the reason, to answer your question, is that when magic is rarer among PCs, then magic is a more powerful force in the story of the campaign. [/QUOTE]
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