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Community
General Tabletop Discussion
*Dungeons & Dragons
What is/should be the Ranger's "thing"?
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<blockquote data-quote="Diamondeye" data-source="post: 6670828" data-attributes="member: 60019"><p>They really haven't. As of 2E, easy 2-weapon fighting became their "thing they do in combat." Favored enemy was a nice bonus against selective enemies - it isn't their thing, and there's no real reason it SHOULD BE. It especially should not be when it's explicitly situational and all of the other classes you mentioned get things that either A) aren't situational at all or B) are only ruled out in very specific situations, such as precision damage not working and can be GENERALLY counted upon.</p><p></p><p></p><p></p><p>Those things are not "situational"; they're directly controlled by player decisions and tactics and resource management. The Ranger player cannot even attempt to control what sort of enemies he faces. Even if terrain precludes the easy use of abilities like sneak attack the rogue player can at least assess the possibility of getting around this somehow.</p><p></p><p></p><p></p><p>Which is unnecessarily limiting compared to other classes. If ranged combat + <insert ability here based on subclass> were, that would not be the case.</p><p></p><p></p><p></p><p>Outside 1E it hasn't made them a powerhouse; it's given them some minor to moderate advantages.</p><p></p><p> On this I agree, but in part that's because it's not really been very powerful. The Ranger is not losing that much against non-favored enemies in most editions.</p><p></p><p>This feature is not a scared cow - there's no real need for it <em>at all</em>. It certainly has not been duplicated in other games that have copied heavily from D&D such as EQ/EQ2. If you want "Favored" something, terrain is much more appropriate. If you really have to have favored enemy, it should belong to s specific subtype of ranger such as a stealth-centered type.</p></blockquote><p></p>
[QUOTE="Diamondeye, post: 6670828, member: 60019"] They really haven't. As of 2E, easy 2-weapon fighting became their "thing they do in combat." Favored enemy was a nice bonus against selective enemies - it isn't their thing, and there's no real reason it SHOULD BE. It especially should not be when it's explicitly situational and all of the other classes you mentioned get things that either A) aren't situational at all or B) are only ruled out in very specific situations, such as precision damage not working and can be GENERALLY counted upon. Those things are not "situational"; they're directly controlled by player decisions and tactics and resource management. The Ranger player cannot even attempt to control what sort of enemies he faces. Even if terrain precludes the easy use of abilities like sneak attack the rogue player can at least assess the possibility of getting around this somehow. Which is unnecessarily limiting compared to other classes. If ranged combat + <insert ability here based on subclass> were, that would not be the case. Outside 1E it hasn't made them a powerhouse; it's given them some minor to moderate advantages. On this I agree, but in part that's because it's not really been very powerful. The Ranger is not losing that much against non-favored enemies in most editions. This feature is not a scared cow - there's no real need for it [I]at all[/I]. It certainly has not been duplicated in other games that have copied heavily from D&D such as EQ/EQ2. If you want "Favored" something, terrain is much more appropriate. If you really have to have favored enemy, it should belong to s specific subtype of ranger such as a stealth-centered type. [/QUOTE]
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What is/should be the Ranger's "thing"?
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