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General Tabletop Discussion
*Dungeons & Dragons
What is/should be the Ranger's "thing"?
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<blockquote data-quote="TheCosmicKid" data-source="post: 6671169" data-attributes="member: 6683613"><p>In principle, I like that they tried to vary up the way skill bonuses work a bit rather than just use the same Expertise ability on three different classes. But in practice, the way they did it with the ranger makes the class' mastery of survival skills more situational than it ought to be. Even outside his homeland, a ranger should excel at these skills beyond the norm. So what I might do is something like this: rather than give the ranger completely open rogue-style Expertise, say, "You gain proficiency in the Perception and Survival skills. If you already have proficiency, double your proficiency bonus with these skills." It's still a little bit distinct, but it's more consistent.</p><p></p><p>As much as the original favored enemy does, which is to say: not a lot. If favored enemy is to be a mechanic, a variant like this should exist for campaigns that use fewer different species than the D&D standard. Imagine an Arthurian or musketeer campaign -- it's probably a bad idea to let the ranger pick "humans" when there aren't really any other bad guys.</p><p></p><p>Sure, why not?</p><p></p><p>I think 5E covers this pretty well with Combat Style. Fighters, paladins, and rangers are supposed to be a diverse bunch when it comes to equipment of choice. The two-weapon-fighting specialist is an artifact of R. A. Salvatore (and it was originally a drow thing, not a ranger thing).</p></blockquote><p></p>
[QUOTE="TheCosmicKid, post: 6671169, member: 6683613"] In principle, I like that they tried to vary up the way skill bonuses work a bit rather than just use the same Expertise ability on three different classes. But in practice, the way they did it with the ranger makes the class' mastery of survival skills more situational than it ought to be. Even outside his homeland, a ranger should excel at these skills beyond the norm. So what I might do is something like this: rather than give the ranger completely open rogue-style Expertise, say, "You gain proficiency in the Perception and Survival skills. If you already have proficiency, double your proficiency bonus with these skills." It's still a little bit distinct, but it's more consistent. As much as the original favored enemy does, which is to say: not a lot. If favored enemy is to be a mechanic, a variant like this should exist for campaigns that use fewer different species than the D&D standard. Imagine an Arthurian or musketeer campaign -- it's probably a bad idea to let the ranger pick "humans" when there aren't really any other bad guys. Sure, why not? I think 5E covers this pretty well with Combat Style. Fighters, paladins, and rangers are supposed to be a diverse bunch when it comes to equipment of choice. The two-weapon-fighting specialist is an artifact of R. A. Salvatore (and it was originally a drow thing, not a ranger thing). [/QUOTE]
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What is/should be the Ranger's "thing"?
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