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What is/should be the Ranger's "thing"?
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<blockquote data-quote="FormerlyHemlock" data-source="post: 6672333" data-attributes="member: 6787650"><p>Oh, so you mean you just didn't know? Huh.</p><p></p><p>For much of the game, melee is dominated by GWM + Polearm Master, and barbearians with one or two attacks are better at that than fighters with two attacks due to 1.) Reckless Attack granting advantage, and 2.) Resistance mitigating the AC hit of not having a shield. A fighter might have an extra +2 to Strength, but that's not as good as advantage. Later on fighters can pull closer to even when they get their third attack, and at 20th level the fighter is undoubtedly better than the barbearian, but especially for early levels 1-10, the melee fighter is less compelling than the barbearian. (Caveat: subclass abilities like Shield and Menacing Strike can mitigate this somewhat.) The paladin is a bit harder to analyze, but he does have Shield of Faith/Sanctuary options for an extra AC boost relative to the fighter, and he also has Smite options available for when novas are needed. The barbarian and the paladin simply get more out of each melee attack than a fighter does (modulo Battlemaster maneuvers), and the fighter's extra attacks don't come online until level 11.</p><p></p><p>That's not the case with the Sharpshooter fighter, because barbearians and paladins stink at ranged combat. The Sharpshooter Eldritch Knight with Expeditious Retreat is stealthy, highly mobile and highly deadly at range, and he can capably play tank in melee as well if needed. (I.e. he won't be as good as a barbearian in melee but that's okay because it's not his primary mode.)</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6672333, member: 6787650"] Oh, so you mean you just didn't know? Huh. For much of the game, melee is dominated by GWM + Polearm Master, and barbearians with one or two attacks are better at that than fighters with two attacks due to 1.) Reckless Attack granting advantage, and 2.) Resistance mitigating the AC hit of not having a shield. A fighter might have an extra +2 to Strength, but that's not as good as advantage. Later on fighters can pull closer to even when they get their third attack, and at 20th level the fighter is undoubtedly better than the barbearian, but especially for early levels 1-10, the melee fighter is less compelling than the barbearian. (Caveat: subclass abilities like Shield and Menacing Strike can mitigate this somewhat.) The paladin is a bit harder to analyze, but he does have Shield of Faith/Sanctuary options for an extra AC boost relative to the fighter, and he also has Smite options available for when novas are needed. The barbarian and the paladin simply get more out of each melee attack than a fighter does (modulo Battlemaster maneuvers), and the fighter's extra attacks don't come online until level 11. That's not the case with the Sharpshooter fighter, because barbearians and paladins stink at ranged combat. The Sharpshooter Eldritch Knight with Expeditious Retreat is stealthy, highly mobile and highly deadly at range, and he can capably play tank in melee as well if needed. (I.e. he won't be as good as a barbearian in melee but that's okay because it's not his primary mode.) [/QUOTE]
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Community
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What is/should be the Ranger's "thing"?
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