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What Is Sneak Attack "Equal" To, Balance-wise?
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<blockquote data-quote="doctorbadwolf" data-source="post: 8255139" data-attributes="member: 6704184"><p>I'm currently thinking maybe fewer, larger, dice, but first I'll do math using d6's and the same scaling, with one handed weapons and ranged weapons only.</p><p></p><p>Rogue at level 6, lets say for giggles they got longbow somehow, is 1d10+5+3d6, for 5.5+5+10.5=22. Rogue damage goes up more gradually than Ranger, because Ranger damage goes up mostly by getting more spell slots and heftier spells, and a level 11 subclass feature. I suspect that level 11 is where the Ranger with Sneak Attack will get out of hand for a while, but I'd have to examine the features and spells available at that level with this in mind to be sure, since 1 less attack per turn would mean that some of them can't multiply. </p><p></p><p>A level 11 Rogue is averaging 31.5 damage per hit, if I'm not mistaken. Adding Volley, or an extra attack from a Beast Companion or a summoned Fey or both, onto that, could easily get crazy.</p><p></p><p>I think sadly the Ranger would have to explicitly not allow more than one target taking SA from the same source per round.</p><p></p><p>I think that slowing the progression in the middle levels, so that the ranger is only doing 3-4 dice at level 11, should work out without needing to further restrict the feature beyond "one handed weapons and ranged weapons, with advantage or threatening ally, or against a favored enemy". </p><p></p><p>Could even slow it down considerably, and add a couple extra dice or use bigger dice when attacking a target that is incapacitated or unaware of the ranger.</p><p></p><p>Great point.</p><p></p><p>Agreed! Of course I think hatchets should be finesse anyway, but that's a different topic.</p><p></p><p></p><p>Interesting. Do you disagree with the damage analysis [USER=93670]@tetrasodium[/USER] posted? I think if they're right, then Sneak Attack is much more comperable to Extra Attack and Fighting style, especially if it progressed as half level rounded down, rather than rounded up.</p><p></p><p>Maybe on my next day off I will do a full writeup of what the average damage at level 3, 5, 11, and maybe 15, would be for a standard ranger vs this proposal, and see how it stacks up. If SA Ranger blows standard Ranger out of the water, I may abandon the idea, but if it's only a little ahead, I'll count that as a good thing and run with it. If it lags behind it will do so at high level, and the Ranger's high level features mostly suck anyway, so boosting them won't make me sad.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8255139, member: 6704184"] I'm currently thinking maybe fewer, larger, dice, but first I'll do math using d6's and the same scaling, with one handed weapons and ranged weapons only. Rogue at level 6, lets say for giggles they got longbow somehow, is 1d10+5+3d6, for 5.5+5+10.5=22. Rogue damage goes up more gradually than Ranger, because Ranger damage goes up mostly by getting more spell slots and heftier spells, and a level 11 subclass feature. I suspect that level 11 is where the Ranger with Sneak Attack will get out of hand for a while, but I'd have to examine the features and spells available at that level with this in mind to be sure, since 1 less attack per turn would mean that some of them can't multiply. A level 11 Rogue is averaging 31.5 damage per hit, if I'm not mistaken. Adding Volley, or an extra attack from a Beast Companion or a summoned Fey or both, onto that, could easily get crazy. I think sadly the Ranger would have to explicitly not allow more than one target taking SA from the same source per round. I think that slowing the progression in the middle levels, so that the ranger is only doing 3-4 dice at level 11, should work out without needing to further restrict the feature beyond "one handed weapons and ranged weapons, with advantage or threatening ally, or against a favored enemy". Could even slow it down considerably, and add a couple extra dice or use bigger dice when attacking a target that is incapacitated or unaware of the ranger. Great point. Agreed! Of course I think hatchets should be finesse anyway, but that's a different topic. Interesting. Do you disagree with the damage analysis [USER=93670]@tetrasodium[/USER] posted? I think if they're right, then Sneak Attack is much more comperable to Extra Attack and Fighting style, especially if it progressed as half level rounded down, rather than rounded up. Maybe on my next day off I will do a full writeup of what the average damage at level 3, 5, 11, and maybe 15, would be for a standard ranger vs this proposal, and see how it stacks up. If SA Ranger blows standard Ranger out of the water, I may abandon the idea, but if it's only a little ahead, I'll count that as a good thing and run with it. If it lags behind it will do so at high level, and the Ranger's high level features mostly suck anyway, so boosting them won't make me sad. [/QUOTE]
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