Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
What Is Sneak Attack "Equal" To, Balance-wise?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ruin Explorer" data-source="post: 8255783" data-attributes="member: 18"><p>This is true and I totally agree and would support this argument, but I think ignoring the the two chances at SA issue (three with dual-wielding) is going to influence real-game damage more than you think.</p><p></p><p>Damage in D&D is pretty easy to math out and so long as it doesn't rely on bizarre stuff, translates well into real-game terms (hence Warlocks really <em>do</em> do great damage with EB+AB spam etc.).</p><p></p><p>If you look at the math involved in landing SA with Rogues, missing impacts the damage pretty significantly, and reducing the chance of missing SA by a significant percentage is going to have a real-game impact, especially as you're more likely to be using flanking SAs rather than Advantage SAs as a Ranger (where the impact is lower because Advantage is already factoring in). That's one subclass of course. Many of the other subclass' damage features aren't as big and could probably be retained unaltered. Swarm Ranger does 1d6 (later 1d8) extra damage on a hit 1/turn (as well as moving people), for example, so is just like your SA is slightly more powerful. The repositioning would be nice of course.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8255783, member: 18"] This is true and I totally agree and would support this argument, but I think ignoring the the two chances at SA issue (three with dual-wielding) is going to influence real-game damage more than you think. Damage in D&D is pretty easy to math out and so long as it doesn't rely on bizarre stuff, translates well into real-game terms (hence Warlocks really [I]do[/I] do great damage with EB+AB spam etc.). If you look at the math involved in landing SA with Rogues, missing impacts the damage pretty significantly, and reducing the chance of missing SA by a significant percentage is going to have a real-game impact, especially as you're more likely to be using flanking SAs rather than Advantage SAs as a Ranger (where the impact is lower because Advantage is already factoring in). That's one subclass of course. Many of the other subclass' damage features aren't as big and could probably be retained unaltered. Swarm Ranger does 1d6 (later 1d8) extra damage on a hit 1/turn (as well as moving people), for example, so is just like your SA is slightly more powerful. The repositioning would be nice of course. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What Is Sneak Attack "Equal" To, Balance-wise?
Top