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What is so special about Greyhawk?
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<blockquote data-quote="alleynbard" data-source="post: 4791914" data-attributes="member: 16220"><p>Greyhawk has always been my favorite setting. Part of that is simply a feeling that I can't describe. In many ways, what makes D&D the game it is comes from Greyhawk. It is the seed of everything we have today.</p><p></p><p>Greyhawk is wide open with opportunity. You were given a framework and expected to color everything else in yourself. Sure you had the classic modules (Temple of Elemental Evil, Slavers, Against the Giants, Descent into the Depths of the Earth) but those were opportunities for adventure, not admonishments on how the setting should be run. It has just enough flavor to be unique but not so much that I felt restrained. It was the ultimate medieval setting. </p><p></p><p>Even the post war setting produced during 2e was loose enough to allow for individual DM development. I wasn't fond of Living Greyhawk and how it treated the world. But that is another story all together. </p><p></p><p>Honestly though, I am not sure how Greyhawk would look in 4e. From a mechanics standpoint, I have no worries. So long as they don't try to explain the changes in magic, I think it will be fine. Just pretend nothing has changed. I hope they learned from the Forgotten Realms release.</p><p></p><p>What I am worried about is all the material produced for Living Greyhawk. How does that fit into the setting? If you make it all official, that is a monumental undertaking. If you pretend it didn't happen, you risk angering people who put a lot of work into the setting during those years. So what do you do?</p><p></p><p>In fact, Greyhawk in general is rather touchy. You have fans who believe only Gygax produced material is legit. You have other fans who don't mind the material produced during 2e but were unhappy with what happened in 3e. Finally, you have those who came to the setting late, likely during Living Greyhawk and/or from Paizo's time on Dungeon and Dragon. </p><p></p><p>Each group is unique and how do you please them all? In reality, you don't. But I wouldn't want to be the one calling the shots on that project. You would take a ton of heat. </p><p></p><p>In my ideal world, as a 4e fan and Greyhawk fan, the next setting is Greyhawk. I hope they don't try to integrate Living Greyhawk overly much because that task would be too vast for the format Wizards is pursuing with their settings. But I also hope they don't discard it out of hand because of the work that was put into it. Perhaps they could release a Grand History of Flanaess to help handle that? I don't know. In any case, I hope the setting would be kept simple while hearkening back to the classics. </p><p></p><p>Beyond that, I sincerely hope they purchase the rights to do Castle Zagyg from the Gygax family (which would explain why it disappeared) and release the early levels as the primary adventure for the setting. Subsequent levels can be released via DDI. Castle Zagyg, better known as Castle Greyhawk, is the original core of the setting and it would be nice to see it placed into context. So I would really dig that. Barring this, an update to the original Temple of Elemental Evil would be cool, likely in the same format (early levels in print form, the rest on the DDI).</p><p></p><p>As a side note, if I was a betting man, I would say the release of Hommlet is a precursor to the Temple. But I think it will be presented on the DDI exclusively. That format is perfect for something of that magnitude.</p><p></p><p>I know, its a pipe dream. But I can hope, can't I? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="alleynbard, post: 4791914, member: 16220"] Greyhawk has always been my favorite setting. Part of that is simply a feeling that I can't describe. In many ways, what makes D&D the game it is comes from Greyhawk. It is the seed of everything we have today. Greyhawk is wide open with opportunity. You were given a framework and expected to color everything else in yourself. Sure you had the classic modules (Temple of Elemental Evil, Slavers, Against the Giants, Descent into the Depths of the Earth) but those were opportunities for adventure, not admonishments on how the setting should be run. It has just enough flavor to be unique but not so much that I felt restrained. It was the ultimate medieval setting. Even the post war setting produced during 2e was loose enough to allow for individual DM development. I wasn't fond of Living Greyhawk and how it treated the world. But that is another story all together. Honestly though, I am not sure how Greyhawk would look in 4e. From a mechanics standpoint, I have no worries. So long as they don't try to explain the changes in magic, I think it will be fine. Just pretend nothing has changed. I hope they learned from the Forgotten Realms release. What I am worried about is all the material produced for Living Greyhawk. How does that fit into the setting? If you make it all official, that is a monumental undertaking. If you pretend it didn't happen, you risk angering people who put a lot of work into the setting during those years. So what do you do? In fact, Greyhawk in general is rather touchy. You have fans who believe only Gygax produced material is legit. You have other fans who don't mind the material produced during 2e but were unhappy with what happened in 3e. Finally, you have those who came to the setting late, likely during Living Greyhawk and/or from Paizo's time on Dungeon and Dragon. Each group is unique and how do you please them all? In reality, you don't. But I wouldn't want to be the one calling the shots on that project. You would take a ton of heat. In my ideal world, as a 4e fan and Greyhawk fan, the next setting is Greyhawk. I hope they don't try to integrate Living Greyhawk overly much because that task would be too vast for the format Wizards is pursuing with their settings. But I also hope they don't discard it out of hand because of the work that was put into it. Perhaps they could release a Grand History of Flanaess to help handle that? I don't know. In any case, I hope the setting would be kept simple while hearkening back to the classics. Beyond that, I sincerely hope they purchase the rights to do Castle Zagyg from the Gygax family (which would explain why it disappeared) and release the early levels as the primary adventure for the setting. Subsequent levels can be released via DDI. Castle Zagyg, better known as Castle Greyhawk, is the original core of the setting and it would be nice to see it placed into context. So I would really dig that. Barring this, an update to the original Temple of Elemental Evil would be cool, likely in the same format (early levels in print form, the rest on the DDI). As a side note, if I was a betting man, I would say the release of Hommlet is a precursor to the Temple. But I think it will be presented on the DDI exclusively. That format is perfect for something of that magnitude. I know, its a pipe dream. But I can hope, can't I? :) [/QUOTE]
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