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What is so special about Greyhawk?
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<blockquote data-quote="Desdichado" data-source="post: 4792005" data-attributes="member: 2205"><p>This may sound flippant, but it's not. If you have to ask, the answer is: nothing. Seriously; there's nothing objective about Greyhawk that makes it unique, unusual, or special. From a purely objective standpoint, it simply fails to meet any criteria of "special" whatsoever.</p><p></p><p>However, for the folks who grew up playing it, Greyhawk and D&D are basically synonomous. To them, Greyhawk <em>is</em> D&D. The flavor of D&D is Greyhawk and the flavor of Greyhawk is D&D. It's the creation of Gary Gygax himself, it's his distillation of what fantasy gaming is supposed to be like and about. In fact, a lot of that really long post above I'd disagree with; that doesn't characterize <em>early</em> Greyhawk products. Like, the original Greyhawk product, which was really more a set of houserules than anything else, nor does it really characterize what (relatively little) I know about Gary's home campaign back in the day.</p><p></p><p>Lots of its fans will try to tell you what Greyhawk means to them, what it <em>is</em>, but I don't think the actual words coming from them are nearly as convincing as the passion. Greyhawk is D&D. It boggles my mind a bit that the guy above who was quoted from elsewhere would cite realistic historicity, or however he worded it, as a hallmark of Greyhawk. Greyhawk was a haphazard mash-up of whatever Gygax was interested in, and that meant jumping around all over the place without much logic or sense, quite frequently.</p><p></p><p>Just like D&D.</p><p></p><p><em><span style="font-size: 9px">All that said, I'm not really a big fan... Greyhawk is </span></em><span style="font-size: 9px">too<em> vanilla for my tastes. By a long shot.</em></span></p></blockquote><p></p>
[QUOTE="Desdichado, post: 4792005, member: 2205"] This may sound flippant, but it's not. If you have to ask, the answer is: nothing. Seriously; there's nothing objective about Greyhawk that makes it unique, unusual, or special. From a purely objective standpoint, it simply fails to meet any criteria of "special" whatsoever. However, for the folks who grew up playing it, Greyhawk and D&D are basically synonomous. To them, Greyhawk [I]is[/I] D&D. The flavor of D&D is Greyhawk and the flavor of Greyhawk is D&D. It's the creation of Gary Gygax himself, it's his distillation of what fantasy gaming is supposed to be like and about. In fact, a lot of that really long post above I'd disagree with; that doesn't characterize [I]early[/I] Greyhawk products. Like, the original Greyhawk product, which was really more a set of houserules than anything else, nor does it really characterize what (relatively little) I know about Gary's home campaign back in the day. Lots of its fans will try to tell you what Greyhawk means to them, what it [I]is[/I], but I don't think the actual words coming from them are nearly as convincing as the passion. Greyhawk is D&D. It boggles my mind a bit that the guy above who was quoted from elsewhere would cite realistic historicity, or however he worded it, as a hallmark of Greyhawk. Greyhawk was a haphazard mash-up of whatever Gygax was interested in, and that meant jumping around all over the place without much logic or sense, quite frequently. Just like D&D. [I][size="1"]All that said, I'm not really a big fan... Greyhawk is [/size][/i][size="1"]too[i] vanilla for my tastes. By a long shot.[/i][/size][i][/I] [/QUOTE]
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