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What is so special about Greyhawk?
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<blockquote data-quote="Riley" data-source="post: 4792134" data-attributes="member: 12870"><p>The one thing that I haven't seen noted above is that (with the exception of the Sargeant (sp?) material from the 2e era) Greyhawk has pretty much been defined by published adventures, rather than by setting books:</p><p></p><p>The Village of Hommlet / The Temple of Elemental Evil</p><p>White Plume Mountain</p><p>Against The Giants</p><p>the Slavers quadrilogy</p><p>The Sinister Secret of Saltmarsh</p><p>The Tomb of Horrors</p><p></p><p>More recently, Dungeon Magazine's Age of Worms, Shackled City, and Savage Tide Adventure Paths brought more life to the setting than anything else since its glory days.</p><p></p><p>I think it is this adventure-defined character of the world which makes Greyhawk all those other things: a place where the adventurers are the heroes, where danger lurks, and where powerful good NPC's are pretty darned rare.</p><p></p><p>Otherwise, Greyhawk is pretty much an extension of the core rules of 1st to 3rd edition D&D. Only 4th edition has added core 'fluff' that really looked beyond the World of Greyhawk.</p></blockquote><p></p>
[QUOTE="Riley, post: 4792134, member: 12870"] The one thing that I haven't seen noted above is that (with the exception of the Sargeant (sp?) material from the 2e era) Greyhawk has pretty much been defined by published adventures, rather than by setting books: The Village of Hommlet / The Temple of Elemental Evil White Plume Mountain Against The Giants the Slavers quadrilogy The Sinister Secret of Saltmarsh The Tomb of Horrors More recently, Dungeon Magazine's Age of Worms, Shackled City, and Savage Tide Adventure Paths brought more life to the setting than anything else since its glory days. I think it is this adventure-defined character of the world which makes Greyhawk all those other things: a place where the adventurers are the heroes, where danger lurks, and where powerful good NPC's are pretty darned rare. Otherwise, Greyhawk is pretty much an extension of the core rules of 1st to 3rd edition D&D. Only 4th edition has added core 'fluff' that really looked beyond the World of Greyhawk. [/QUOTE]
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