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<blockquote data-quote="geezerjoe" data-source="post: 882900" data-attributes="member: 8603"><p>I designed one adventure for 2e that I never used that was rather wicked. </p><p></p><p>First was an undead (zombie) brass dragon with a (programmed) illusionn to look like a red dragon and deal fire breathing damage. At the time I think that a reasonably believable illusion could cause damage and I used the zombie to reinforce the illusion.</p><p></p><p>Also, one of the villians, a halfling warrior passing himself off as a halfling thief. He was to hire himself off as a guide into the villians' lair. At some point he was supposed to find a locked door which he would pick and then say he couldn't. Then he would use his "Chime of Opening" to unlock it. Later he would have to leave the party (I forget why) but would leave his "Chime of Opening" with the party. The next time the would use the chime they'ld discover that it was infact a Chime of Hunger.</p><p></p><p>l8r)</p><p></p><p>Joe2Old</p></blockquote><p></p>
[QUOTE="geezerjoe, post: 882900, member: 8603"] I designed one adventure for 2e that I never used that was rather wicked. First was an undead (zombie) brass dragon with a (programmed) illusionn to look like a red dragon and deal fire breathing damage. At the time I think that a reasonably believable illusion could cause damage and I used the zombie to reinforce the illusion. Also, one of the villians, a halfling warrior passing himself off as a halfling thief. He was to hire himself off as a guide into the villians' lair. At some point he was supposed to find a locked door which he would pick and then say he couldn't. Then he would use his "Chime of Opening" to unlock it. Later he would have to leave the party (I forget why) but would leave his "Chime of Opening" with the party. The next time the would use the chime they'ld discover that it was infact a Chime of Hunger. l8r) Joe2Old [/QUOTE]
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