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*TTRPGs General
What is the 15-minute adventuring day?
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<blockquote data-quote="Ranes" data-source="post: 5588453" data-attributes="member: 4826"><p>Sure, the players bring about the situation, by burning through their resources too quickly or being too conservative about using them. But if their DM lets them burn and rest like this, then he's the enabler of the 15MWD.</p><p></p><p></p><p></p><p>Ditto.</p><p></p><p></p><p></p><p>It was 1e AD&D. The PCs were a monk (me) and a wizard, played by someone else. The rest of the party were NPCs and hirelings. We were deep inside an underground temple and surrounding complex. A room containing various treasures was guarded by a bone devil.</p><p></p><p>The party defeated the bone devil by repeatedly engaging it in combat for short periods, certainly less than fifteen minutes of game time, over the course of several days. The bone devil would not follow us out of the room when we retreated, which was fair enough, given that its job was to guard the treasures beyond. However, our party always returned to its hiding place after one of these brief battles and rested for the rest of the day. I don't think the guards or wandering monsters ever disturbed us.</p><p></p><p>Don't expect specifics on resources consumed after 32 years.</p><p></p><p></p><p></p><p>Of course, that could be done. Some people would argue it has been. But I would maintain that, just because a system doesn't prevent players from consuming a certain proportion of their resources within a particular period of time, it does not necessarily follow that there is a problem with that system.</p></blockquote><p></p>
[QUOTE="Ranes, post: 5588453, member: 4826"] Sure, the players bring about the situation, by burning through their resources too quickly or being too conservative about using them. But if their DM lets them burn and rest like this, then he's the enabler of the 15MWD. Ditto. It was 1e AD&D. The PCs were a monk (me) and a wizard, played by someone else. The rest of the party were NPCs and hirelings. We were deep inside an underground temple and surrounding complex. A room containing various treasures was guarded by a bone devil. The party defeated the bone devil by repeatedly engaging it in combat for short periods, certainly less than fifteen minutes of game time, over the course of several days. The bone devil would not follow us out of the room when we retreated, which was fair enough, given that its job was to guard the treasures beyond. However, our party always returned to its hiding place after one of these brief battles and rested for the rest of the day. I don't think the guards or wandering monsters ever disturbed us. Don't expect specifics on resources consumed after 32 years. Of course, that could be done. Some people would argue it has been. But I would maintain that, just because a system doesn't prevent players from consuming a certain proportion of their resources within a particular period of time, it does not necessarily follow that there is a problem with that system. [/QUOTE]
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What is the 15-minute adventuring day?
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