Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
What is the 15-minute adventuring day?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="(Psi)SeveredHead" data-source="post: 5589059" data-attributes="member: 1165"><p>IMO, any system that has "daily resources" <em>can</em> run into this issue.</p><p></p><p>3e made the situation pretty bad by giving spellcasters:</p><p>1) Powerful top-level spells, and making most low-level spells useless (especially attack spells).</p><p>2) Once a spellcaster is tapped out, they end up quite weak. This is especially true for wizards, who tend to have stronger spells but low hp, low BAB, poor saves, etc.</p><p>3) 3e's resource management system is hard to understand (what does 25% of resources mean when you're not a spellcaster?), and varies depending on the class anyway. If the fighter is at full hit points due to cleric healing, and the cleric has no spell slots left, is that 50% resource use? Probably not, as there's probably still wands and potions around... (Note, that situation probably never literally comes up.)</p><p></p><p>In one encounter I ran in 3.5, my PCs defeated a group of opponents, and the two NPC sorcerers fled. One of the players actually grabbed their character cards and noted they had many spells left, and complained about it. (Yes, 15 minute adventuring days can affect NPCs too! Although it didn't have much to do with resource management.)</p><p></p><p>In 4e, there are daily powers, action points and healing surges. Players have the most control over the first (they often don't use them), less control of the second and not a whole lot of control over the third. (I'm not bothering to discuss items; most of my DMing experience is in low-item Dark Sun.)</p><p></p><p>Fortunately, encounter powers help to "fight" this problem, especially if, at low levels, you use themes. A 3rd-level PC using themes gets 3 encounter powers. If a fight lasts 6 rounds, half the time they're <em>not</em> using at-wills. In core 3.x this solution didn't exist, and out of core, I can't recall anything like that beyond Bo9S.</p><p></p><p>Some groups will do the opposite of saving daily powers, using their dailies as quickly as possible and then wanting to rest, which would be "15 minutes". I think the problem tends to disappear once PCs can use two or three dailies, but that takes a lot of levels.</p><p></p><p>Some adventures are written to promote the 15 minute day. Keep on the Shadowfell did this. Because there's no provision for adding new monsters to the keep if the PCs leave <em>and</em> little penalty for waiting, if the DM strictly follows the adventure, PCs might very well follow this strategy. (They're also penalized if the DM acts a little more realistically; if you engage monsters in room 3, allied monsters in room 4 probably won't just let their buddies die.)</p><p></p><p>And of course, sometimes players are "too smart". In one nasty encounter I put my PCs through, they encountered an NPC necromancer, seemingly by himself, sitting on a hill over the Silt Sea. Recognizing a set piece when they saw one, one of the players said they could just wait for the guy to dehydrate, as their home base (a dwarf town) was nearby, and they could resupply easily, whereas they knew the NPC was far from home. Except the villain was working on a ritual of some kind. They didn't know what it was (frankly, it was just "flavor text" to get them moving). They ended up engaging him in combat, as they feared he might have been making a more powerful undead monster. (Not true, but if I let them believe that I'm not in the least bit sorry about it.) Alas, the 15 minute working day is "smart" if there's no additional motivator (like time-based plots).</p><p></p><p>On another note, I think it's unfair to just say "DM problem". Some DMs aren't that experienced, and it's not their fault. Sometimes the pool of available DnD players is small, so the experience pool is small too. Some DMs are more interested in running for fun.</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 5589059, member: 1165"] IMO, any system that has "daily resources" [i]can[/i] run into this issue. 3e made the situation pretty bad by giving spellcasters: 1) Powerful top-level spells, and making most low-level spells useless (especially attack spells). 2) Once a spellcaster is tapped out, they end up quite weak. This is especially true for wizards, who tend to have stronger spells but low hp, low BAB, poor saves, etc. 3) 3e's resource management system is hard to understand (what does 25% of resources mean when you're not a spellcaster?), and varies depending on the class anyway. If the fighter is at full hit points due to cleric healing, and the cleric has no spell slots left, is that 50% resource use? Probably not, as there's probably still wands and potions around... (Note, that situation probably never literally comes up.) In one encounter I ran in 3.5, my PCs defeated a group of opponents, and the two NPC sorcerers fled. One of the players actually grabbed their character cards and noted they had many spells left, and complained about it. (Yes, 15 minute adventuring days can affect NPCs too! Although it didn't have much to do with resource management.) In 4e, there are daily powers, action points and healing surges. Players have the most control over the first (they often don't use them), less control of the second and not a whole lot of control over the third. (I'm not bothering to discuss items; most of my DMing experience is in low-item Dark Sun.) Fortunately, encounter powers help to "fight" this problem, especially if, at low levels, you use themes. A 3rd-level PC using themes gets 3 encounter powers. If a fight lasts 6 rounds, half the time they're [i]not[/i] using at-wills. In core 3.x this solution didn't exist, and out of core, I can't recall anything like that beyond Bo9S. Some groups will do the opposite of saving daily powers, using their dailies as quickly as possible and then wanting to rest, which would be "15 minutes". I think the problem tends to disappear once PCs can use two or three dailies, but that takes a lot of levels. Some adventures are written to promote the 15 minute day. Keep on the Shadowfell did this. Because there's no provision for adding new monsters to the keep if the PCs leave [i]and[/i] little penalty for waiting, if the DM strictly follows the adventure, PCs might very well follow this strategy. (They're also penalized if the DM acts a little more realistically; if you engage monsters in room 3, allied monsters in room 4 probably won't just let their buddies die.) And of course, sometimes players are "too smart". In one nasty encounter I put my PCs through, they encountered an NPC necromancer, seemingly by himself, sitting on a hill over the Silt Sea. Recognizing a set piece when they saw one, one of the players said they could just wait for the guy to dehydrate, as their home base (a dwarf town) was nearby, and they could resupply easily, whereas they knew the NPC was far from home. Except the villain was working on a ritual of some kind. They didn't know what it was (frankly, it was just "flavor text" to get them moving). They ended up engaging him in combat, as they feared he might have been making a more powerful undead monster. (Not true, but if I let them believe that I'm not in the least bit sorry about it.) Alas, the 15 minute working day is "smart" if there's no additional motivator (like time-based plots). On another note, I think it's unfair to just say "DM problem". Some DMs aren't that experienced, and it's not their fault. Sometimes the pool of available DnD players is small, so the experience pool is small too. Some DMs are more interested in running for fun. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What is the 15-minute adventuring day?
Top