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General Tabletop Discussion
*TTRPGs General
What is the 15-minute adventuring day?
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<blockquote data-quote="Elf Witch" data-source="post: 5589471" data-attributes="member: 9037"><p>I have been playing since the late 1970s and I have never encountered the 15 minute day unless it was due to something like major damage to most of the party.</p><p></p><p>I as a player went into the big boss fight once as a sorcerer with only cantrips left. In the end it was my character who took out the bad guy with my rapier. It was one of the best combats I ever played in.</p><p></p><p>Part of the game in resource management. Players who go nova on every encounter are the ones who most likely feel they need to rest and be fully charged for every encounter.</p><p></p><p>We try and carry a couple of healing potions in case we need them and the healer can't get to us or worse the healer is the one knocked out. I have found that they can make the difference between life and death in a major combat. A couple really don't weigh that much. </p><p></p><p>We usually use CLW wands to get great effect. Right now our cleric is also our tank and the only cure we usually get from him is from a wand. He tend to use is spells in combat. </p><p></p><p>The other thing that can help is for the arcane casters to have some scrolls in reserve in case magic is needed. </p><p></p><p>We also play Shadowrun so that may have something to do with it. In Shadowrun if you are a mage you can roll badly to resist drain and then not be able to use magic for the rest of the run. You adapt and keep going because quitting may mean not being able to ever accomplish the mission.</p><p></p><p>The DMs I have played with don't have the world hold still while the PCs rest and sleep. So taking time out can make it much harder in the long run. </p><p></p><p>It is a decision you have to make.</p></blockquote><p></p>
[QUOTE="Elf Witch, post: 5589471, member: 9037"] I have been playing since the late 1970s and I have never encountered the 15 minute day unless it was due to something like major damage to most of the party. I as a player went into the big boss fight once as a sorcerer with only cantrips left. In the end it was my character who took out the bad guy with my rapier. It was one of the best combats I ever played in. Part of the game in resource management. Players who go nova on every encounter are the ones who most likely feel they need to rest and be fully charged for every encounter. We try and carry a couple of healing potions in case we need them and the healer can't get to us or worse the healer is the one knocked out. I have found that they can make the difference between life and death in a major combat. A couple really don't weigh that much. We usually use CLW wands to get great effect. Right now our cleric is also our tank and the only cure we usually get from him is from a wand. He tend to use is spells in combat. The other thing that can help is for the arcane casters to have some scrolls in reserve in case magic is needed. We also play Shadowrun so that may have something to do with it. In Shadowrun if you are a mage you can roll badly to resist drain and then not be able to use magic for the rest of the run. You adapt and keep going because quitting may mean not being able to ever accomplish the mission. The DMs I have played with don't have the world hold still while the PCs rest and sleep. So taking time out can make it much harder in the long run. It is a decision you have to make. [/QUOTE]
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What is the 15-minute adventuring day?
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