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General Tabletop Discussion
*TTRPGs General
What is the 15-minute adventuring day?
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<blockquote data-quote="Dannyalcatraz" data-source="post: 5589512" data-attributes="member: 19675"><p>But that ISN'T the 15 minute workday- your party got clocked and couldn't do much of anything until they recovered significantly. They were inactive because they had suffered a major setback; they had little choice.</p><p></p><p>The 15MWD occurs when you <em>voluntarily</em> burn through your resources rapidly, then retreat to reload, knowing there are no consequences for doing so, virtually ensuring you're at full power for the next encounter. The mission will not fail or be mooted by the PCs downtime.</p><p></p><p></p><p></p><p></p><p>IMHO, that's a pretty significant reason. Restraint in spellcasting has usually served me and my fellow table-buddies pretty well over the years. The sight of mages doing coup de graces with daggers or firing crossbows at peripheral targets is pretty commonplace in the campaigns in which I've participated, and it let's them conserve their REAL power until it's needed.</p><p></p><p>It's not MAGICAL, but so what? It IS good tactics...a something a very intelligent (Wizards) or wise (divine classed) persons would grasp.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 5589512, member: 19675"] But that ISN'T the 15 minute workday- your party got clocked and couldn't do much of anything until they recovered significantly. They were inactive because they had suffered a major setback; they had little choice. The 15MWD occurs when you [I]voluntarily[/I] burn through your resources rapidly, then retreat to reload, knowing there are no consequences for doing so, virtually ensuring you're at full power for the next encounter. The mission will not fail or be mooted by the PCs downtime. IMHO, that's a pretty significant reason. Restraint in spellcasting has usually served me and my fellow table-buddies pretty well over the years. The sight of mages doing coup de graces with daggers or firing crossbows at peripheral targets is pretty commonplace in the campaigns in which I've participated, and it let's them conserve their REAL power until it's needed. It's not MAGICAL, but so what? It IS good tactics...a something a very intelligent (Wizards) or wise (divine classed) persons would grasp. [/QUOTE]
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What is the 15-minute adventuring day?
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