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*TTRPGs General
What is the 15-minute adventuring day?
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<blockquote data-quote="Dannyalcatraz" data-source="post: 5589551" data-attributes="member: 19675"><p>Can't agree or disagree, though I haven't heard any complaints. But then again, M&M generally doesn't have much in the way of depletable resources besides ammo.</p><p></p><p></p><p></p><p>At the core, resource management in 3.X is little different from 1Ed or 2Ed, games I (and others) picked up as pre-teens. It's not THAT difficult.</p><p></p><p></p><p>Not necessarily "crossing with" fun. I doubt that people would play that way for 20+ years if they weren't having fun.</p><p></p><p>It's a mindset- possibly heavily influenced by the legends and genre fiction that players grew up with- that mages don't use magic for everything, all the time. Gandalf fights mages with magic...but engages the Balrog with his sword. Did Merlin use utensils to eat or did he "magic" the food into his mouth. Elric uses powerful magics, but rarely uses magic until he has no choice.</p><p></p><p>Generally, a LOT- not all- the sources I grew up reading had mages use magic like a tool: when needed, as needed.* If things didn't require magic, none was used.</p><p></p><p>But if your heroes of sword & spells were "all magic, all the time," I can see how that style of resource management would seem alien and even unfun.</p><p></p><p>That's still a playstyle preference, though. As I stated above, you CAN play that way in D&D. If your DM likes it, it is all cool. If he doesn't, then it's the 15MWD problem. By trying to institute a systemic remedy by changing the mechanics, you remove flexibility from the game.</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>* My one major exception was comic books with magical characters.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 5589551, member: 19675"] Can't agree or disagree, though I haven't heard any complaints. But then again, M&M generally doesn't have much in the way of depletable resources besides ammo. At the core, resource management in 3.X is little different from 1Ed or 2Ed, games I (and others) picked up as pre-teens. It's not THAT difficult. Not necessarily "crossing with" fun. I doubt that people would play that way for 20+ years if they weren't having fun. It's a mindset- possibly heavily influenced by the legends and genre fiction that players grew up with- that mages don't use magic for everything, all the time. Gandalf fights mages with magic...but engages the Balrog with his sword. Did Merlin use utensils to eat or did he "magic" the food into his mouth. Elric uses powerful magics, but rarely uses magic until he has no choice. Generally, a LOT- not all- the sources I grew up reading had mages use magic like a tool: when needed, as needed.* If things didn't require magic, none was used. But if your heroes of sword & spells were "all magic, all the time," I can see how that style of resource management would seem alien and even unfun. That's still a playstyle preference, though. As I stated above, you CAN play that way in D&D. If your DM likes it, it is all cool. If he doesn't, then it's the 15MWD problem. By trying to institute a systemic remedy by changing the mechanics, you remove flexibility from the game. * My one major exception was comic books with magical characters. [/QUOTE]
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What is the 15-minute adventuring day?
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