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What is the 15-minute adventuring day?
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<blockquote data-quote="Elf Witch" data-source="post: 5589837" data-attributes="member: 9037"><p>I don't view using up your spells and still having to occasionally keep going as a nerf. It is the price of playing a mage. If you don't ever want to have to deal with losing what you are best at then play a fighter type. Or play a warlock and fire an eldrtich blast every round.</p><p></p><p>In all the years I have been playing 3E I have never been in a TPK and that is with different DMs. Part of that is the practice of carrying wands and potions. And no I don't see it as a problem. They are relativity cheap and you can use as many charges as needed. In combat wands may be impractical but so is casting a heal. If your cleric is not just a healer but also a tank taking him out of combat to cast healing can also hurt the party. </p><p></p><p>They enable you to stay alive and yes sometimes you may need to back away and stay out of range and fire crossbows. Maybe not the most effective but every bit of damage can help bring down the bad guy.</p><p></p><p>As for scrolls I use them a lot when I am playing a mage and I have never seen them as weak. Sure they may not be as strong as the spell itself but they still do damage and help spread out the resources. </p><p></p><p>Part of this is knowing when to cast magic. The party is fighting a bunch of low level goblins and taking them down easily then this is not the time to blow off your big area effect spells. Save those for the hard encounters and use your lower level spells like magic missile. I have found a wand of magic missile to be effective in these type of encounters. Its cheap and does a good job on mooks. </p><p></p><p>I guess some of this maybe a matter of playing style. The groups I play with sometimes enjoy a major challenge where we have to be creative and deal with what we have.</p><p></p><p>One of the best sessions I ever played in was one where we had been captured and were going to be forced to fight in an arena. We choose to escape which meant leaving all our items behind. We had to sneak through enemy territory using what we had. I played a sorcerer so I was able to cast mage armor on the fighters. The druid made everyone a quarterstaff. We did hit and run ambush on troops to slowly get more weapons and supplies. It was a challenge and at times scary. But the satisfaction of our accomplishment was stronger then any were we had a defeated a foe fully powered. </p><p></p><p>I am not saying I would want to play every session like that but once and awhile it is nice to have to think outside the box.</p></blockquote><p></p>
[QUOTE="Elf Witch, post: 5589837, member: 9037"] I don't view using up your spells and still having to occasionally keep going as a nerf. It is the price of playing a mage. If you don't ever want to have to deal with losing what you are best at then play a fighter type. Or play a warlock and fire an eldrtich blast every round. In all the years I have been playing 3E I have never been in a TPK and that is with different DMs. Part of that is the practice of carrying wands and potions. And no I don't see it as a problem. They are relativity cheap and you can use as many charges as needed. In combat wands may be impractical but so is casting a heal. If your cleric is not just a healer but also a tank taking him out of combat to cast healing can also hurt the party. They enable you to stay alive and yes sometimes you may need to back away and stay out of range and fire crossbows. Maybe not the most effective but every bit of damage can help bring down the bad guy. As for scrolls I use them a lot when I am playing a mage and I have never seen them as weak. Sure they may not be as strong as the spell itself but they still do damage and help spread out the resources. Part of this is knowing when to cast magic. The party is fighting a bunch of low level goblins and taking them down easily then this is not the time to blow off your big area effect spells. Save those for the hard encounters and use your lower level spells like magic missile. I have found a wand of magic missile to be effective in these type of encounters. Its cheap and does a good job on mooks. I guess some of this maybe a matter of playing style. The groups I play with sometimes enjoy a major challenge where we have to be creative and deal with what we have. One of the best sessions I ever played in was one where we had been captured and were going to be forced to fight in an arena. We choose to escape which meant leaving all our items behind. We had to sneak through enemy territory using what we had. I played a sorcerer so I was able to cast mage armor on the fighters. The druid made everyone a quarterstaff. We did hit and run ambush on troops to slowly get more weapons and supplies. It was a challenge and at times scary. But the satisfaction of our accomplishment was stronger then any were we had a defeated a foe fully powered. I am not saying I would want to play every session like that but once and awhile it is nice to have to think outside the box. [/QUOTE]
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What is the 15-minute adventuring day?
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