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What is the 15-minute adventuring day?
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<blockquote data-quote="Ariosto" data-source="post: 5590878" data-attributes="member: 80487"><p>Using up SAN in CoC is like using up HP -- if you basically got only so many Hit Points <em>ever</em>, a one-time allotment. (There are chances to regain points before hitting zero: mission accomplished, defeating monsters, getting a skill to 90%, and psychoanalysis. These are all uncertain, with risk of <em>more</em> loss.) </p><p></p><p>Investigators reaching zero sanity points go <em>permanently</em> insane.</p><p></p><p>Insanity due to the Mythos (vs. that from other causes) tends to be career-ending. "An investigator who lacks an arm or a leg can succeed in the Call of Cthulhu game world. An investigator without ethics or a moral sense cannot, since his or her reasons for fighting the Mythos are not ones of profit and personal gain."</p><p></p><p></p><p>Therefore, "going nova" has just the opposite of the effect that the 15MAD guys expect from unloading a lot of spells. It does not provide security, does not avoid defeat. It brings the character <em>closer to</em> ultimate defeat.</p></blockquote><p></p>
[QUOTE="Ariosto, post: 5590878, member: 80487"] Using up SAN in CoC is like using up HP -- if you basically got only so many Hit Points [i]ever[/i], a one-time allotment. (There are chances to regain points before hitting zero: mission accomplished, defeating monsters, getting a skill to 90%, and psychoanalysis. These are all uncertain, with risk of [i]more[/i] loss.) Investigators reaching zero sanity points go [i]permanently[/i] insane. Insanity due to the Mythos (vs. that from other causes) tends to be career-ending. "An investigator who lacks an arm or a leg can succeed in the Call of Cthulhu game world. An investigator without ethics or a moral sense cannot, since his or her reasons for fighting the Mythos are not ones of profit and personal gain." Therefore, "going nova" has just the opposite of the effect that the 15MAD guys expect from unloading a lot of spells. It does not provide security, does not avoid defeat. It brings the character [i]closer to[/i] ultimate defeat. [/QUOTE]
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What is the 15-minute adventuring day?
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