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General Tabletop Discussion
*Dungeons & Dragons
What is the appeal of psionic characters for players?
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<blockquote data-quote="jgsugden" data-source="post: 8144523" data-attributes="member: 2629"><p>For many, psionics are just a part of their worlds and have been there for decades. Not having published rules for a core mechanic in your games kind of suuuuuuuucks.</p><p></p><p>Yes, we can write our own. I did so right when 5E came out. However, the PCs that use those mechanics can't make full use of D&D Beyond, and there tends to be more resistance by players to homebrew rules. I've been through this psionics game over and over in 3E, 4E and 5E - as well as when dealing with similar situations of delayed release such as races that were not in the PHB, the artificer, etc... It was also frustrating for the guy running a 4E psion to suddenly have no support when everyone converted their PCs to 5E.</p><p></p><p>I have seen the same story repeat itself - DM comes up with rules. Players complain they're too restrictive. WotC announces rules are coming. Players cheer because they can switch to the WotC rules. They see the WotC rules. They ask if they can keep using the homebrew rules because the WotC rules are 'ridiculous'. </p><p></p><p>I'm not saying that always is the case, but I have seen it a lot of times. </p><p></p><p>In my opinion, if they support something as a major mechanic in an edition, they need to consider it a priority to release rules to cover it in the first year of a new edition. </p><p></p><p>Beyond that, Psionics have a historic lore than makes them different than magic. They are ice cream rather than cake. There is nothing wrong with cake, but having the option to have ice cream is real nice too.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 8144523, member: 2629"] For many, psionics are just a part of their worlds and have been there for decades. Not having published rules for a core mechanic in your games kind of suuuuuuuucks. Yes, we can write our own. I did so right when 5E came out. However, the PCs that use those mechanics can't make full use of D&D Beyond, and there tends to be more resistance by players to homebrew rules. I've been through this psionics game over and over in 3E, 4E and 5E - as well as when dealing with similar situations of delayed release such as races that were not in the PHB, the artificer, etc... It was also frustrating for the guy running a 4E psion to suddenly have no support when everyone converted their PCs to 5E. I have seen the same story repeat itself - DM comes up with rules. Players complain they're too restrictive. WotC announces rules are coming. Players cheer because they can switch to the WotC rules. They see the WotC rules. They ask if they can keep using the homebrew rules because the WotC rules are 'ridiculous'. I'm not saying that always is the case, but I have seen it a lot of times. In my opinion, if they support something as a major mechanic in an edition, they need to consider it a priority to release rules to cover it in the first year of a new edition. Beyond that, Psionics have a historic lore than makes them different than magic. They are ice cream rather than cake. There is nothing wrong with cake, but having the option to have ice cream is real nice too. [/QUOTE]
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What is the appeal of psionic characters for players?
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