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What is the appeal of Tolkien fantasy races?
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<blockquote data-quote="Shiroiken" data-source="post: 8145461" data-attributes="member: 6775477"><p>I bolded the real problem. Over the decades the standard races have been watered down to become just "funny looking humans." All races are meant to be completely different from humanity, and if you go back to the "Complete Book of {Race}" books of 2E, you can see this. The 3E racial books made a slight attempt at this, but because 3E was focused more on crunch than fluff it gets lost. An elf looks at the world with the perspective of 1000 years of life, so they should think differently than a tribal forest dwelling human or wealthy human wizard. A dwarf may not have as long of a lifespan, but their clannish culture and strong family bonds make them much more than just a mountain dwelling human miner (not to mention they live most of their lives without seeing the sun). Those of us who've been around a long time still think of them differently than the way they're presented now.</p><p></p><p>There's nothing wrong with the newer "weird" races... so long as they fit into the campaign setting. Sometimes the standard races aren't appropriate for a setting/campaign (one in college DM replaced humans with orcs and elves with drow in his setting). Just like with (sub)classes and backgrounds, your race should fit the game. This should be obvious, and is even mentioned in the PHB, but some players always try to force the issue to be contrarian.</p></blockquote><p></p>
[QUOTE="Shiroiken, post: 8145461, member: 6775477"] I bolded the real problem. Over the decades the standard races have been watered down to become just "funny looking humans." All races are meant to be completely different from humanity, and if you go back to the "Complete Book of {Race}" books of 2E, you can see this. The 3E racial books made a slight attempt at this, but because 3E was focused more on crunch than fluff it gets lost. An elf looks at the world with the perspective of 1000 years of life, so they should think differently than a tribal forest dwelling human or wealthy human wizard. A dwarf may not have as long of a lifespan, but their clannish culture and strong family bonds make them much more than just a mountain dwelling human miner (not to mention they live most of their lives without seeing the sun). Those of us who've been around a long time still think of them differently than the way they're presented now. There's nothing wrong with the newer "weird" races... so long as they fit into the campaign setting. Sometimes the standard races aren't appropriate for a setting/campaign (one in college DM replaced humans with orcs and elves with drow in his setting). Just like with (sub)classes and backgrounds, your race should fit the game. This should be obvious, and is even mentioned in the PHB, but some players always try to force the issue to be contrarian. [/QUOTE]
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