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What is the appeal of Tolkien fantasy races?
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<blockquote data-quote="bulletmeat" data-source="post: 8146578" data-attributes="member: 17058"><p>I think culture has a big part in this. Before Tolkien, elves and dwarves were portrayed as simply fey in much of the fantasy art of the 1800s. And before that the sidhe were seen as spirit creatures that lived in worlds beyond are own. Most fantasy was about how humans, even those w/the blood of the gods, interacted with them. Similar to the satyr, centaurs, & minotaurs that existed outside of civilization, in the world of the other.</p><p>Tolkien gave an example that brought these 'others' to earth, made them part of the human world instead of outliers. Even tieflings, form the original Planescape, had ties to the human world through their parent. I think that Orcs in Warhammer would probably not be as popular if they didn't have a cockney accent. That makes them more relatable.</p><p>I see antopromorphic races becoming more 'common' with the popularity of the Elder Scrolls. Hate them or not they bring mutant style creatures 'down to earth' and give them a humanly relatable culture. Through those games you can 'see' them have human emotions expressed on their face which is hard to do outside of cartoons.</p><p>Heck, Oblivion was the first thing I can remember where an orc was a noble wearing a suit. But I'm old and have a bad memory.</p><p></p><p></p><p>You have my respect sir.</p></blockquote><p></p>
[QUOTE="bulletmeat, post: 8146578, member: 17058"] I think culture has a big part in this. Before Tolkien, elves and dwarves were portrayed as simply fey in much of the fantasy art of the 1800s. And before that the sidhe were seen as spirit creatures that lived in worlds beyond are own. Most fantasy was about how humans, even those w/the blood of the gods, interacted with them. Similar to the satyr, centaurs, & minotaurs that existed outside of civilization, in the world of the other. Tolkien gave an example that brought these 'others' to earth, made them part of the human world instead of outliers. Even tieflings, form the original Planescape, had ties to the human world through their parent. I think that Orcs in Warhammer would probably not be as popular if they didn't have a cockney accent. That makes them more relatable. I see antopromorphic races becoming more 'common' with the popularity of the Elder Scrolls. Hate them or not they bring mutant style creatures 'down to earth' and give them a humanly relatable culture. Through those games you can 'see' them have human emotions expressed on their face which is hard to do outside of cartoons. Heck, Oblivion was the first thing I can remember where an orc was a noble wearing a suit. But I'm old and have a bad memory. You have my respect sir. [/QUOTE]
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What is the appeal of Tolkien fantasy races?
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