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What is the attraction of Dragonlance?
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<blockquote data-quote="vrykyl" data-source="post: 120704" data-attributes="member: 3644"><p><strong>Re: Reasons I hate DL</strong></p><p></p><p>Obviously Dragonlance is not every fantasy and gaming fan's cup of tea. It might be worth noting, however, that as we develop Dragonlance for the d20 System we are attempting to understand some of the problems of past incarnations of DL in gaming, so we can produce superior product in the future.</p><p></p><p></p><p></p><p>When the original "DL" series of modules was new, they were rather revolutionary. The pre-generated characters were more than just names and stats, the setting was new and unique, and there was an actual STORY instead of a dungeon crawling slayfest. (Please understand that I have nothing against the old hack-and-slash modules, as I played through and ran many of them in my day as well.) The artwork and production value of the Dragonlance product set a new standard in the industry, and these products invented the "tie-in" line of novels which are best-selling to this day.</p><p></p><p>The very linear plot and use of pre-generated characters were a turn-off to some gamers then and now. Our intention is to provide more souce material than adventures, and the adventures we produce will not use pre-generated characters and should be more "open" in terms of player choices.</p><p></p><p></p><p></p><p>The Dragonlance novels are the best-selling gaming tie-in novels ever. People feel very strongly about the novels, so much so that there are daily arguments over tiny details on the DL Mailing List and alt.fan.dragonlance. This may bother some people (Forgotten Realms fans, perhaps?), but it is actually a testament to the love the fans have for the novels.</p><p></p><p></p><p></p><p>I think people will be pleased to see our presentation of the "little people" races. They are NOT simply comic relief, nor are they all identical clones of one another. (For example, not every kender talks and acts like Tasslehoff. The novel SPIRIT OF THE WIND by Chris Pierson is a great example of this.)</p><p></p><p></p><p></p><p><em>Poisoned</em> death knights? While it's true that death knights existed as a monster type in the FIEND FOLIO, they were simply collections of stats and abilities until the character of Lord Soth was created--a powerful vision of a fallen hero. Soth's tragic story made an interesting villain, one who stole the scene in the novels and was a terrifying presence in games. The association with death knights and Dragonlance is only natural, since they were never used in this way before.</p><p></p><p>To me, saying Dragonlance poisoned the death knight is akin to saying Bram Stoker poisoned vampires.</p><p></p><p></p><p></p><p>I thought the Living Greyhawk material was very cool. But you can expect the death knight (and Lord Soth!) to appear in upcoming d20 Dragonlance product.</p><p></p><p>Good gaming!</p><p></p><p>Jamie Chambers</p><p>Managing Editor</p><p>Sovereign Press, Inc.</p></blockquote><p></p>
[QUOTE="vrykyl, post: 120704, member: 3644"] [b]Re: Reasons I hate DL[/b] Obviously Dragonlance is not every fantasy and gaming fan's cup of tea. It might be worth noting, however, that as we develop Dragonlance for the d20 System we are attempting to understand some of the problems of past incarnations of DL in gaming, so we can produce superior product in the future. When the original "DL" series of modules was new, they were rather revolutionary. The pre-generated characters were more than just names and stats, the setting was new and unique, and there was an actual STORY instead of a dungeon crawling slayfest. (Please understand that I have nothing against the old hack-and-slash modules, as I played through and ran many of them in my day as well.) The artwork and production value of the Dragonlance product set a new standard in the industry, and these products invented the "tie-in" line of novels which are best-selling to this day. The very linear plot and use of pre-generated characters were a turn-off to some gamers then and now. Our intention is to provide more souce material than adventures, and the adventures we produce will not use pre-generated characters and should be more "open" in terms of player choices. The Dragonlance novels are the best-selling gaming tie-in novels ever. People feel very strongly about the novels, so much so that there are daily arguments over tiny details on the DL Mailing List and alt.fan.dragonlance. This may bother some people (Forgotten Realms fans, perhaps?), but it is actually a testament to the love the fans have for the novels. I think people will be pleased to see our presentation of the "little people" races. They are NOT simply comic relief, nor are they all identical clones of one another. (For example, not every kender talks and acts like Tasslehoff. The novel SPIRIT OF THE WIND by Chris Pierson is a great example of this.) [i]Poisoned[/i] death knights? While it's true that death knights existed as a monster type in the FIEND FOLIO, they were simply collections of stats and abilities until the character of Lord Soth was created--a powerful vision of a fallen hero. Soth's tragic story made an interesting villain, one who stole the scene in the novels and was a terrifying presence in games. The association with death knights and Dragonlance is only natural, since they were never used in this way before. To me, saying Dragonlance poisoned the death knight is akin to saying Bram Stoker poisoned vampires. I thought the Living Greyhawk material was very cool. But you can expect the death knight (and Lord Soth!) to appear in upcoming d20 Dragonlance product. Good gaming! Jamie Chambers Managing Editor Sovereign Press, Inc. [/QUOTE]
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