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What is the "Base Level" of your Campaign?
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<blockquote data-quote="argo" data-source="post: 1985644" data-attributes="member: 5752"><p>Personally I find that low level characters (PC or NPC) being the standard gives me more headaches than any number of "magic shops". First level characters suck! And the idea that NPC's can't advance because they don't fight monsters is counter-intuitive as well.</p><p></p><p>So for me 1st level represents an incompotent youth (children <10 years don't even get stats) while 2nd level is "aprentice" and 3rd is the minimum for "competent adult". 4th level is probably the average for most professional NPC's. 5th is a "vetran" while 7-8th is a "master". Almost everybody will reach 7th level eventually if they live long enough but they may be too old to enjoy it much if they didn't lead "exciting" lives. 10th level is mostly reserved for "great" or "exceptional" people: warrior-kings, high priests and the like. Once you go above 12th level you start to enter the realm reserved for heroes and would-be legends.</p><p></p><p>So a demographic breakdown of my gameworld would look something like this (not that I'm build towns using this, rather it is a guide for me to guesstimate how compotent a NPC is likely to be)</p><p>1-3rd: 40%</p><p>4-6th: 35%</p><p>7-9th: 13%</p><p>10-12th: 6%</p><p>13-15th: 3%</p><p>16-19th: 2%</p><p>20+: 1%</p><p></p><p>One more thing. I abhore the Commoner class, it is <strong>not</strong> a good way to model the power difference between a PC and a NPC. It is a good way to waste a DM's time. Sure there are stableboys, dirt farmers and the like who are pathetically weak, however these people do not need or deserve stats because they are not going to accomplish anything in-game. If a NPC is important enough for me to bother giving him stats he is important enough to deserve PC classes or at least Expert. </p><p></p><p>Later.</p></blockquote><p></p>
[QUOTE="argo, post: 1985644, member: 5752"] Personally I find that low level characters (PC or NPC) being the standard gives me more headaches than any number of "magic shops". First level characters suck! And the idea that NPC's can't advance because they don't fight monsters is counter-intuitive as well. So for me 1st level represents an incompotent youth (children <10 years don't even get stats) while 2nd level is "aprentice" and 3rd is the minimum for "competent adult". 4th level is probably the average for most professional NPC's. 5th is a "vetran" while 7-8th is a "master". Almost everybody will reach 7th level eventually if they live long enough but they may be too old to enjoy it much if they didn't lead "exciting" lives. 10th level is mostly reserved for "great" or "exceptional" people: warrior-kings, high priests and the like. Once you go above 12th level you start to enter the realm reserved for heroes and would-be legends. So a demographic breakdown of my gameworld would look something like this (not that I'm build towns using this, rather it is a guide for me to guesstimate how compotent a NPC is likely to be) 1-3rd: 40% 4-6th: 35% 7-9th: 13% 10-12th: 6% 13-15th: 3% 16-19th: 2% 20+: 1% One more thing. I abhore the Commoner class, it is [b]not[/b] a good way to model the power difference between a PC and a NPC. It is a good way to waste a DM's time. Sure there are stableboys, dirt farmers and the like who are pathetically weak, however these people do not need or deserve stats because they are not going to accomplish anything in-game. If a NPC is important enough for me to bother giving him stats he is important enough to deserve PC classes or at least Expert. Later. [/QUOTE]
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