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What is the "Base Level" of your Campaign?
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<blockquote data-quote="Hitokiri" data-source="post: 1985759" data-attributes="member: 26469"><p>The vast majority of my world iare commoners. They do not have levels as far as I am concerned. Artisans, merchants, farmers, and the like are effectively 0th level in terms of HP and attacks. Their skills, on the other hand, do not follow the same limitations that PCs have. Level's, imho, are a measure forst and foremost of martial prowess and magical ability. PC are adventurers and warriors, they are the movers and shakers in the world, hence they gain skills differently than other people. I have no problems with an innkeeper being 0th level and having A craft skill like brewing of 15. He has worked hard his entire life to learn and master a trade which requires no need to ever become knowledgable about combat or magic. PC's on the other hand, are training themselves through experience, and their skills are essentially side jobs or supplimentary abilities that are superceded by their primary focus (fighing for fighters/barbarians, magic for wizards, Spirituality for clerics, etc). Thus the limits built into their progression. 95% of all the people in the world are 0th level commoners (and no, I don't make different classes for nobles, merchants, craftsmen, etc. That's stupid as far as I'm concerned. A "commoner" born into a noble family and who devotes his time learning diplomacy and etiquette is an aristocrat, whatever moniker his level is). Some people may learn some skills that give them a leveled class. Most soldier in an army are 1st level fighters (they've had some basic training, maybe even fought in a batlle or two). A hedge witch may have a level in wizard (can cast some low level spells). It is only the truly gifted that rise above this. This means that a troop of elite knights might be 2-3 level (and probably would be rather small in size, say, maybe 50 men in a large kingdom). 5th level characters would be likely the best person at what they do at a local level. 10th level characters would likely be the best in a large city (or even a kingdom). 15+ level characters are very rare, they would have something of a legendary status (many people would probably know of them and there are probably plenty of rumors about them). Anything 20 and up would be characters that are the stuff legends are made of, and it is likely their deeds, good or ill, would be remembered down through the centuries. In a world of a couple million people, a 20th level person or party may emerge every hundred years, or even less. If I had to break it down by the numbers, for a milion people:</p><p></p><p>"0th level commoners" (or effectively "no class") : 95%</p><p>1st level: 4%</p><p>2-4th level: ~1%</p><p>5-9th level: <200 (.02%)</p><p>10-14th level: <10 (.001%)</p><p>15-19th level: 1-2 (.0001%)</p><p>20th+ level: very VERY rare (likely 0%)</p><p></p><p>The results from this are that once the PC's make it to mid level, they ARE movers and shakers in the world, and high level PCs have become extremely important to the direction the world is headed.</p></blockquote><p></p>
[QUOTE="Hitokiri, post: 1985759, member: 26469"] The vast majority of my world iare commoners. They do not have levels as far as I am concerned. Artisans, merchants, farmers, and the like are effectively 0th level in terms of HP and attacks. Their skills, on the other hand, do not follow the same limitations that PCs have. Level's, imho, are a measure forst and foremost of martial prowess and magical ability. PC are adventurers and warriors, they are the movers and shakers in the world, hence they gain skills differently than other people. I have no problems with an innkeeper being 0th level and having A craft skill like brewing of 15. He has worked hard his entire life to learn and master a trade which requires no need to ever become knowledgable about combat or magic. PC's on the other hand, are training themselves through experience, and their skills are essentially side jobs or supplimentary abilities that are superceded by their primary focus (fighing for fighters/barbarians, magic for wizards, Spirituality for clerics, etc). Thus the limits built into their progression. 95% of all the people in the world are 0th level commoners (and no, I don't make different classes for nobles, merchants, craftsmen, etc. That's stupid as far as I'm concerned. A "commoner" born into a noble family and who devotes his time learning diplomacy and etiquette is an aristocrat, whatever moniker his level is). Some people may learn some skills that give them a leveled class. Most soldier in an army are 1st level fighters (they've had some basic training, maybe even fought in a batlle or two). A hedge witch may have a level in wizard (can cast some low level spells). It is only the truly gifted that rise above this. This means that a troop of elite knights might be 2-3 level (and probably would be rather small in size, say, maybe 50 men in a large kingdom). 5th level characters would be likely the best person at what they do at a local level. 10th level characters would likely be the best in a large city (or even a kingdom). 15+ level characters are very rare, they would have something of a legendary status (many people would probably know of them and there are probably plenty of rumors about them). Anything 20 and up would be characters that are the stuff legends are made of, and it is likely their deeds, good or ill, would be remembered down through the centuries. In a world of a couple million people, a 20th level person or party may emerge every hundred years, or even less. If I had to break it down by the numbers, for a milion people: "0th level commoners" (or effectively "no class") : 95% 1st level: 4% 2-4th level: ~1% 5-9th level: <200 (.02%) 10-14th level: <10 (.001%) 15-19th level: 1-2 (.0001%) 20th+ level: very VERY rare (likely 0%) The results from this are that once the PC's make it to mid level, they ARE movers and shakers in the world, and high level PCs have become extremely important to the direction the world is headed. [/QUOTE]
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