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General Tabletop Discussion
*Pathfinder & Starfinder
What is the basic way(s) to max an ability?
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<blockquote data-quote="Trouvere" data-source="post: 5675855" data-attributes="member: 37250"><p>In core/SRD only:</p><ul> <li data-xf-list-type="ul"> racial bonus - Dwarf +2 Con, Elf +2 Dex, Half-Orc +2 Str etc., usually with concomitant penalty to another ability</li> <li data-xf-list-type="ul"> free choice of +1 unnamed increase to an ability every 4th level</li> <li data-xf-list-type="ul"> inherent bonus of +1 to +5 from <em>wish</em> or <em>miracle</em></li> <li data-xf-list-type="ul"> advance age categories to increase mental abilities, generally with loss of physical abilities</li> <li data-xf-list-type="ul"> permanent increases from class dips, including:<br /> ...Dragon Disciple 2 (+2 Str), 4 (+2 Str), 6 (+2 Con), 8 (+2 Int), 10 (+4 Str, +2 Cha)<br /> ...Dwarf Paragon 3 (+2 Con)<br /> ...Elf Paragon 3 (+2 Int)<br /> Gnome Paragon 3 (+2 Cha)<br /> Half-Elf Paragon 3 (+2 any)<br /> Half-Orc Paragon 3 (+2 Str)<br /> Human Paragon 3 (+2 any)<br /> Orc Paragon 3 (+2 Str)</li> <li data-xf-list-type="ul"> temporary increases from class features:<br /> ...Barbarian rage (unnamed +4, +6 or +8 Str and Con)<br /> ...Druid wild shape (adopt new Str, Dex, pseudo-Con)<br /> ...Transmuter enhance attribute variant (+2 enhancement any)<br /> ...Charm domain (unnamed +4 Cha)<br /> ...Strength domain (+Cleric level enhancement Str)<br /> ...Dwarven Defender defensive stance (unnamed +2 Str, +4 Con)<br /> ...War Mind chain of personal superiority (+2 or +4 insight Str, Con)</li> <li data-xf-list-type="ul"> +2, +4 or +6 enhancement bonus from various magic items - belt of strength, cloak of charisma, gloves of dexterity etc.</li> <li data-xf-list-type="ul"> temporary increases from many spells and powers, not limited to:<br /> ...animal's attribute spells, <em>owl's wisdom</em> etc. (+4 enhancement)<br /> ...<em>animal affinity</em> (+4 enchancement to one or more abilities)<br /> ...<em>compression</em> (+2 or +4 size Dex)<br /> ...<em>death knell</em> (+2 unnamed Str)<br /> ...<em>enlarge person</em> (+2 size Str)<br /> ...<em>expansion</em> (+2 or +4 size Str)<br /> ...<em>form of doom</em> (+4 unnamed Str)<br /> ...<em>polymorph</em> (adopt new Str, Dex, Con)<br /> ...<em>polymorph any object</em> (adopt new scores)<br /> ...<em>psychofeedback</em> (unnamed to Str, Dex or Con at equal cost to other ability scores)<br /> ...<em>rage</em> (+2 morale Str, Con)<br /> ...<em>reduce person</em> (+2 size Dex)<br /> ...<em>righteous might</em> (+4 size Str, +2 size Con)</li> <li data-xf-list-type="ul"> effects that directly increase ability checks rather than ability scores<br /> ...stone of good luck (+1 luck ability checks)<br /> ...pale green ioun stone (+1 competence)<br /> ...Nobility domain (+2 morale)</li> </ul></blockquote><p></p>
[QUOTE="Trouvere, post: 5675855, member: 37250"] In core/SRD only: [list][*] racial bonus - Dwarf +2 Con, Elf +2 Dex, Half-Orc +2 Str etc., usually with concomitant penalty to another ability [*] free choice of +1 unnamed increase to an ability every 4th level [*] inherent bonus of +1 to +5 from [I]wish[/I] or [I]miracle[/I] [*] advance age categories to increase mental abilities, generally with loss of physical abilities [*] permanent increases from class dips, including: ...Dragon Disciple 2 (+2 Str), 4 (+2 Str), 6 (+2 Con), 8 (+2 Int), 10 (+4 Str, +2 Cha) ...Dwarf Paragon 3 (+2 Con) ...Elf Paragon 3 (+2 Int) Gnome Paragon 3 (+2 Cha) Half-Elf Paragon 3 (+2 any) Half-Orc Paragon 3 (+2 Str) Human Paragon 3 (+2 any) Orc Paragon 3 (+2 Str) [*] temporary increases from class features: ...Barbarian rage (unnamed +4, +6 or +8 Str and Con) ...Druid wild shape (adopt new Str, Dex, pseudo-Con) ...Transmuter enhance attribute variant (+2 enhancement any) ...Charm domain (unnamed +4 Cha) ...Strength domain (+Cleric level enhancement Str) ...Dwarven Defender defensive stance (unnamed +2 Str, +4 Con) ...War Mind chain of personal superiority (+2 or +4 insight Str, Con) [*] +2, +4 or +6 enhancement bonus from various magic items - belt of strength, cloak of charisma, gloves of dexterity etc. [*] temporary increases from many spells and powers, not limited to: ...animal's attribute spells, [I]owl's wisdom[/I] etc. (+4 enhancement) ...[I]animal affinity[/I] (+4 enchancement to one or more abilities) ...[I]compression[/I] (+2 or +4 size Dex) ...[I]death knell[/I] (+2 unnamed Str) ...[I]enlarge person[/I] (+2 size Str) ...[I]expansion[/I] (+2 or +4 size Str) ...[I]form of doom[/I] (+4 unnamed Str) ...[I]polymorph[/I] (adopt new Str, Dex, Con) ...[I]polymorph any object[/I] (adopt new scores) ...[I]psychofeedback[/I] (unnamed to Str, Dex or Con at equal cost to other ability scores) ...[I]rage[/I] (+2 morale Str, Con) ...[I]reduce person[/I] (+2 size Dex) ...[I]righteous might[/I] (+4 size Str, +2 size Con) [*] effects that directly increase ability checks rather than ability scores ...stone of good luck (+1 luck ability checks) ...pale green ioun stone (+1 competence) ...Nobility domain (+2 morale)[/list] [/QUOTE]
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What is the basic way(s) to max an ability?
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