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What is the benifiet of the Arcanist?
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<blockquote data-quote="anondragon" data-source="post: 2232770" data-attributes="member: 18809"><p>So why is there an inherent unfair weakness due to multiclassing?</p><p></p><p></p><p>One of the things that EOM tried to fix(and I believe did) was the penalty of multiclassing among spellcasting classes. The argument was that a fighter could multiclass as a ranger and not see a penalty to their BAB. The concept of a caster level to serve as the BAB fixed this.</p><p></p><p>But the perceived unfairness with multiclassing between casting classes and non-casting classes seems a little far fetched. The multiclass caster could not cast spells with very high damage/DCs. That argument is akin to suggesting that someone that takes 5 levels of rouge, then 10 level of fighter should have max ranks in rouge skills. </p><p></p><p>The fighter/rouge example, has a fewer hitpoints than other fighters, lower BAB, but gains sneak attack, evasion and more skill points than any straight-up fighter would. Comparing their effectiveness solely to one class or the other is a mistake. A straight up rouge will out rouge you, a straight up fighter will dice you up. </p><p></p><p>That comparison is not entirely fair as someone pointed out there is still an MP pool limit that would severely limit the number of spells that could be cast each day. But encounters are very rare which require more than 3 rounds to finish (they do happen but not often). The ability to cast 3 spells at high level coupled with the abilities that were gained from taking taking levels in the other classes make this rule change unbalancing. Would you allow the rogue to make 3 skill checks a day at HD levels to avoid the "unfairness" that they took 10 levels of fighter? </p><p></p><p></p><p>So your mage 5/ fighter 10 can't fry enemies with a fireball, due to low max damage and low save DCs...so what. The levels of mage can offer many advantages over a straight fighter, but to be effective the character needs to be played as a multiclass character. Focus on buffing spells and environment effecting spells and your character will be seeing the end of the fight more often than the straight up fighter or mage.</p><p></p><p></p><p>As a general rule, the HD limit would ruin much of the existing flavor of the spell casting classes. magekights would be able to stand toe to toe with spell casting against mages (+1 per 5 level does help a little) but with the benefit of higher hit points, better saves(?) and the added bonus of more feats (at lower levels) training with armor and weapons. As a feat/boon that applies to a limited number of spell lists this rule would allow the classes to keep their flavor without punishing single class casters. </p><p></p><p>P.S. did I get rid of the hard breaks? I prewrite everything in emacs to get the spelling right.</p></blockquote><p></p>
[QUOTE="anondragon, post: 2232770, member: 18809"] So why is there an inherent unfair weakness due to multiclassing? One of the things that EOM tried to fix(and I believe did) was the penalty of multiclassing among spellcasting classes. The argument was that a fighter could multiclass as a ranger and not see a penalty to their BAB. The concept of a caster level to serve as the BAB fixed this. But the perceived unfairness with multiclassing between casting classes and non-casting classes seems a little far fetched. The multiclass caster could not cast spells with very high damage/DCs. That argument is akin to suggesting that someone that takes 5 levels of rouge, then 10 level of fighter should have max ranks in rouge skills. The fighter/rouge example, has a fewer hitpoints than other fighters, lower BAB, but gains sneak attack, evasion and more skill points than any straight-up fighter would. Comparing their effectiveness solely to one class or the other is a mistake. A straight up rouge will out rouge you, a straight up fighter will dice you up. That comparison is not entirely fair as someone pointed out there is still an MP pool limit that would severely limit the number of spells that could be cast each day. But encounters are very rare which require more than 3 rounds to finish (they do happen but not often). The ability to cast 3 spells at high level coupled with the abilities that were gained from taking taking levels in the other classes make this rule change unbalancing. Would you allow the rogue to make 3 skill checks a day at HD levels to avoid the "unfairness" that they took 10 levels of fighter? So your mage 5/ fighter 10 can't fry enemies with a fireball, due to low max damage and low save DCs...so what. The levels of mage can offer many advantages over a straight fighter, but to be effective the character needs to be played as a multiclass character. Focus on buffing spells and environment effecting spells and your character will be seeing the end of the fight more often than the straight up fighter or mage. As a general rule, the HD limit would ruin much of the existing flavor of the spell casting classes. magekights would be able to stand toe to toe with spell casting against mages (+1 per 5 level does help a little) but with the benefit of higher hit points, better saves(?) and the added bonus of more feats (at lower levels) training with armor and weapons. As a feat/boon that applies to a limited number of spell lists this rule would allow the classes to keep their flavor without punishing single class casters. P.S. did I get rid of the hard breaks? I prewrite everything in emacs to get the spelling right. [/QUOTE]
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