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General Tabletop Discussion
*Dungeons & Dragons
what is the best class?
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<blockquote data-quote="Paraxis" data-source="post: 6392877" data-attributes="member: 13009"><p>As everyone else has said "best" is relative.</p><p></p><p>I like bards now that they are full spellcasters and have versatility with abilities like magic secrets and their already diverse spell list.</p><p></p><p>I like warlocks for pure damage at range, with some nice magical tricks to spice things up. If your DM is cool with frequent short rests this class gets a huge bump.</p><p></p><p>Clerics and Wizards both have some cool tricks, and if the campaign is more of a hex crawl/exploration or single big set piece encounters than these classes are full of win.</p><p></p><p>Essentially like most editions of D&D it is casters rule and mundanes drool, aka casters and caddies. </p><p></p><p>All of the above is my opinion of course, I mean sometimes you just want to smash or hack things up and that can be great fun too.</p><p></p><p>I think the "best" class can very so wildly by the campaign and DM, so if you know your DM likes using a lot of social situations make a diplomacy expert, if the campaign is a kick in the door dungeon fight be the door kicker, if exploration is front and center be the ranger, and so on. All of that is equating "best" with getting the most spotlight time and feeling like the biggest damn hero at the table.</p></blockquote><p></p>
[QUOTE="Paraxis, post: 6392877, member: 13009"] As everyone else has said "best" is relative. I like bards now that they are full spellcasters and have versatility with abilities like magic secrets and their already diverse spell list. I like warlocks for pure damage at range, with some nice magical tricks to spice things up. If your DM is cool with frequent short rests this class gets a huge bump. Clerics and Wizards both have some cool tricks, and if the campaign is more of a hex crawl/exploration or single big set piece encounters than these classes are full of win. Essentially like most editions of D&D it is casters rule and mundanes drool, aka casters and caddies. All of the above is my opinion of course, I mean sometimes you just want to smash or hack things up and that can be great fun too. I think the "best" class can very so wildly by the campaign and DM, so if you know your DM likes using a lot of social situations make a diplomacy expert, if the campaign is a kick in the door dungeon fight be the door kicker, if exploration is front and center be the ranger, and so on. All of that is equating "best" with getting the most spotlight time and feeling like the biggest damn hero at the table. [/QUOTE]
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