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What is the best game to capture that old 1E AD&D feel? - Please state why.
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<blockquote data-quote="scourger" data-source="post: 3054297" data-attributes="member: 12328"><p>My group is having fun right now playing <em>Warhammer Fantasy Roleplay</em>. I'm running the setting/module <em>Karak Azgal</em>. It feels very classic, but I've made some changes to make it more fast, furious & fun (i.e., easier for me). See this thread: <a href="http://www.enworld.org/showthread.php?t=173736" target="_blank">http://www.enworld.org/showthread.php?t=173736</a></p><p></p><p>Speaking of fast, furious & fun, I would really recommend <em>Savage Worlds</em>. We had a ball playing it over the past year. I did about 90% less work as compared to d20 because it is so much simpler to bring to the table & run. Yet, it remains granular (read: complicated) enough to keep the players engaged with the characters. </p><p></p><p>I know little about <em>Castles & Crusades</em>. To me, it seems like it is still "d20 enough" to be a chore to run it. Frnakly, if I'm going to get close to d20, I'd rather just run d20 and capitalize on what mastery I have left of the game. (Incidentally, d20 D&D is still pretty fun if you stick to the core books and run it at low levels.) </p><p></p><p><em>Hackmaster</em> is pretty complicated. You can get the PHB, DMG & 8 MMs (that's right, 8!) for buy-one-get-three-free right now, so it is a cheap(er) time to get into it:</p><p></p><p><a href="http://www.threefreegames.com/roleplaying/roleplaying-products?func=view;pn=3" target="_blank">http://www.threefreegames.com/roleplaying/roleplaying-products?func=view;pn=3</a></p><p></p><p>I've got the HM module <em>Little Keep on the Borderlands</em> gathering dust on my bookshelf if you want to buy it cheap or trade for it. It's very detailed, but I'll never run it. Too many games, so little time; alas.</p><p></p><p>If you really want 1e feel, then run 1e. You can get those books at titangames.com or download them from rpgnow.com. I bought <em>Slave Pits of the Undercity</em> recently, but again I'll never run it (let me know if you want it). After playing in a 1e game last year, I realized that I can't really go back to it (not with my group, anyway). I did offer to run the old Basic D&D, circa 1980, but they rejected it. It's not complicated enough for the players.</p><p></p><p>So, I guess my advice is WFRP, SW or 1e, in whatever order suits you.</p></blockquote><p></p>
[QUOTE="scourger, post: 3054297, member: 12328"] My group is having fun right now playing [I]Warhammer Fantasy Roleplay[/I]. I'm running the setting/module [I]Karak Azgal[/I]. It feels very classic, but I've made some changes to make it more fast, furious & fun (i.e., easier for me). See this thread: [url]http://www.enworld.org/showthread.php?t=173736[/url] Speaking of fast, furious & fun, I would really recommend [I]Savage Worlds[/I]. We had a ball playing it over the past year. I did about 90% less work as compared to d20 because it is so much simpler to bring to the table & run. Yet, it remains granular (read: complicated) enough to keep the players engaged with the characters. I know little about [I]Castles & Crusades[/I]. To me, it seems like it is still "d20 enough" to be a chore to run it. Frnakly, if I'm going to get close to d20, I'd rather just run d20 and capitalize on what mastery I have left of the game. (Incidentally, d20 D&D is still pretty fun if you stick to the core books and run it at low levels.) [I]Hackmaster[/I] is pretty complicated. You can get the PHB, DMG & 8 MMs (that's right, 8!) for buy-one-get-three-free right now, so it is a cheap(er) time to get into it: [url]http://www.threefreegames.com/roleplaying/roleplaying-products?func=view;pn=3[/url] I've got the HM module [I]Little Keep on the Borderlands[/I] gathering dust on my bookshelf if you want to buy it cheap or trade for it. It's very detailed, but I'll never run it. Too many games, so little time; alas. If you really want 1e feel, then run 1e. You can get those books at titangames.com or download them from rpgnow.com. I bought [I]Slave Pits of the Undercity[/I] recently, but again I'll never run it (let me know if you want it). After playing in a 1e game last year, I realized that I can't really go back to it (not with my group, anyway). I did offer to run the old Basic D&D, circa 1980, but they rejected it. It's not complicated enough for the players. So, I guess my advice is WFRP, SW or 1e, in whatever order suits you. [/QUOTE]
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What is the best game to capture that old 1E AD&D feel? - Please state why.
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