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What is the best magic system?
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<blockquote data-quote="Azul" data-source="post: 2717269" data-attributes="member: 11779"><p>As some have said, the "best" depends on what you want that system to do. D&D has a pretty decent magic system for dungeon crawling adventures (esp. 3.x ed).</p><p></p><p>However, my favourite magic system is probably Ars Magica. The entire game is about mages and they really designed a sweet magic system for it.</p><p></p><p>Runequest was nice for flavour (lots of low key yet nifty magic in the edition I have) and I'm kind of fond of Rolemaster's magic system (especially using the variant power point system found in one of the Rolemaster Companion books) for the really nice gradiation of power and grouping of spells into thematic spell lists. When you learn fire magic, you learn a series of fire spells rather than just one. The repetitious nature of the spell lists (often including a half dozen or more "upgraded" variations of a spell) is a bit tedious but it does make sense for that system.</p><p></p><p>Old school CoC magic is great for that genre but doesn't port over well to high fantasy.</p><p></p><p>I'm still undecided as to whether I hate Talislanta 4th ed's magic system or think it is brilliant. I really need to run a new Tal campaign to figure that out.</p></blockquote><p></p>
[QUOTE="Azul, post: 2717269, member: 11779"] As some have said, the "best" depends on what you want that system to do. D&D has a pretty decent magic system for dungeon crawling adventures (esp. 3.x ed). However, my favourite magic system is probably Ars Magica. The entire game is about mages and they really designed a sweet magic system for it. Runequest was nice for flavour (lots of low key yet nifty magic in the edition I have) and I'm kind of fond of Rolemaster's magic system (especially using the variant power point system found in one of the Rolemaster Companion books) for the really nice gradiation of power and grouping of spells into thematic spell lists. When you learn fire magic, you learn a series of fire spells rather than just one. The repetitious nature of the spell lists (often including a half dozen or more "upgraded" variations of a spell) is a bit tedious but it does make sense for that system. Old school CoC magic is great for that genre but doesn't port over well to high fantasy. I'm still undecided as to whether I hate Talislanta 4th ed's magic system or think it is brilliant. I really need to run a new Tal campaign to figure that out. [/QUOTE]
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