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What is the best party level to have a TPK?
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<blockquote data-quote="AntiStateQuixote" data-source="post: 2331646" data-attributes="member: 30770"><p>OK, so TWO people qualifies as a spike?</p><p> </p><p>I'm one of the two people who voted for 9th. This is the point at which the PCs first get access to really cool powers. A character that went for a PrC is 2 to 4 levels into it and getting the neato mojo. A spellcaster acquires 5th level spells (raise dead, permanency, etc.).</p><p> </p><p>So, here's the group of PCs that have been adventuring together for a few months, maybe a year or two of real-life time. They get the power boost that comes at 9th level, and they start to think of themselves as pretty tough. The swagger about town and tell town guards to go screw themselves. They laugh at goblinoids and orcs and most animals.</p><p> </p><p>Now, to reel the PCs in a bit and bring them back to reality, the DM drops a challenging (not over-kill) EL 11 or 12 encounter on them. Because the EL is derived by adding character levels to standard DnD monsters the PCs under-estimate the encounter. The PCs think that they are the toughest thing around, and a stupid mind flayer and his ogre meat shields are no challenge. That same mind flayer with a couple of levels of sorcerer and the ogres with a few levels of barbarian are a different matter altogether that make things very bad for the PCs.</p><p> </p><p>Crushing the over-confident is fun!</p></blockquote><p></p>
[QUOTE="AntiStateQuixote, post: 2331646, member: 30770"] OK, so TWO people qualifies as a spike? I'm one of the two people who voted for 9th. This is the point at which the PCs first get access to really cool powers. A character that went for a PrC is 2 to 4 levels into it and getting the neato mojo. A spellcaster acquires 5th level spells (raise dead, permanency, etc.). So, here's the group of PCs that have been adventuring together for a few months, maybe a year or two of real-life time. They get the power boost that comes at 9th level, and they start to think of themselves as pretty tough. The swagger about town and tell town guards to go screw themselves. They laugh at goblinoids and orcs and most animals. Now, to reel the PCs in a bit and bring them back to reality, the DM drops a challenging (not over-kill) EL 11 or 12 encounter on them. Because the EL is derived by adding character levels to standard DnD monsters the PCs under-estimate the encounter. The PCs think that they are the toughest thing around, and a stupid mind flayer and his ogre meat shields are no challenge. That same mind flayer with a couple of levels of sorcerer and the ogres with a few levels of barbarian are a different matter altogether that make things very bad for the PCs. Crushing the over-confident is fun! [/QUOTE]
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What is the best party level to have a TPK?
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