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What is the best party level to have a TPK?
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<blockquote data-quote="jeff37923" data-source="post: 2336372" data-attributes="member: 26008"><p>When the entire party is participating in the Stupid Maneuver (whatever it may be), then it becomes a TPK. Not all encounters will result in limb loss, or be able to bestow curses, or give the players a disease, cause ability reduction, or cast polymorph. </p><p></p><p>Here's an example. First level party is out searching for a bandit camp near the crossroads of a few villages. During the wilderness search they see a black dragon in flight, carrying a cow in its talons, land on a rock outcropping a few hundred yards away. The dragon doesn't spot the characters and begins to gruesomely eat the cow while the party watches. Much detail was given to how the dragon "played" with its food in a very sadistic manner, occassionally drooling acid on it just to hear the cow scream and tearing it apart with ease. After this scene, I made a point of saying that it appeared that the dragon laired nearby and perhaps they could go after it when they had progressed beyond first level and gotten some magic items, that it was too strong for them and they were lucky it hadn't noticed the party. Instead, the party attempted a full frontal assault on this thing while it was picking its teeth with a cow rib, including a suicidal charge across 120' of open ground at it. The black dragon killed them dead, all five of them. None of them tried to run away or retreat during the fight, they kept attacking until killed. </p><p></p><p>TPK - The party demonstrated that they were too stupid to live. No self-preservation instinct.</p></blockquote><p></p>
[QUOTE="jeff37923, post: 2336372, member: 26008"] When the entire party is participating in the Stupid Maneuver (whatever it may be), then it becomes a TPK. Not all encounters will result in limb loss, or be able to bestow curses, or give the players a disease, cause ability reduction, or cast polymorph. Here's an example. First level party is out searching for a bandit camp near the crossroads of a few villages. During the wilderness search they see a black dragon in flight, carrying a cow in its talons, land on a rock outcropping a few hundred yards away. The dragon doesn't spot the characters and begins to gruesomely eat the cow while the party watches. Much detail was given to how the dragon "played" with its food in a very sadistic manner, occassionally drooling acid on it just to hear the cow scream and tearing it apart with ease. After this scene, I made a point of saying that it appeared that the dragon laired nearby and perhaps they could go after it when they had progressed beyond first level and gotten some magic items, that it was too strong for them and they were lucky it hadn't noticed the party. Instead, the party attempted a full frontal assault on this thing while it was picking its teeth with a cow rib, including a suicidal charge across 120' of open ground at it. The black dragon killed them dead, all five of them. None of them tried to run away or retreat during the fight, they kept attacking until killed. TPK - The party demonstrated that they were too stupid to live. No self-preservation instinct. [/QUOTE]
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What is the best party level to have a TPK?
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