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<blockquote data-quote="RangerWickett" data-source="post: 5685562" data-attributes="member: 63"><p><strong>Stanely Deadtree</strong>, played by a friend of mine, was a simple farmer. Then his farm was raided by three brigands. Stanely tried to run, and in the panic the chickens got loose from their coop. By ridiculous chance, first one, then the second, then the third brigands stumbled and tripped over chickens, fell, and cracked their skulls on the pig-feeding trough, a barrel full of tar, and an ill-placed pitchfork.</p><p></p><p>Stanely became convinced he'd been saved by a chicken god - nay a <em>three-headed</em> chicken god! He heard news that a jeweled egg had been stolen from a nearby caravan, and he took it as a sign to become a hero. He freed his chickens from their bondage, took up his pitchfork, and set out for adventure!</p><p></p><p>He would offer his foes mercy if they submitted to 'baptism' -- a quick tarring and feathering.</p><p></p><p> </p><p><strong>Guthwulf, Minister of Pain</strong> was a member of the enemy empire's inquisitors, and the most skilled torturer in the land. He had spent months sending summoned devils after one particular group of rebels (the PCs), but the stupid infernal hellspawn kept getting defeated, and Guthwulf was blamed for it. His empress tried to have him executed as a traitor, but he fled and joined up with the same rebels he'd been trying to kill, since at least he knew these people were competent.</p><p></p><p>With defeated enemies, he'd politely suggest that he could torture them for information -- for the greater good, of course. Occasionally he'd offer to animate fallen foes to be ghoulish allies -- need all the help you can get in a war, after all. And he was great at motivating the party; whenever people got indecisive or started bickering over their next move, Guthwulf would calmly start unpacking his ritual summoning supplies and drawing a circle of binding. "You've got about ten minutes before I'm done," he'd say, patiently and subtly pointing out that the longer the 'heroes' spent planning, the more time the enemies had to summon gelugons and osyluths.</p><p></p><p>Oh, and there was the time he summoned a gelugon and an osyluth and had them compete to see which could kill the most enemies. Who says entities of pure evil don't need motivation too?</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 5685562, member: 63"] [b]Stanely Deadtree[/b], played by a friend of mine, was a simple farmer. Then his farm was raided by three brigands. Stanely tried to run, and in the panic the chickens got loose from their coop. By ridiculous chance, first one, then the second, then the third brigands stumbled and tripped over chickens, fell, and cracked their skulls on the pig-feeding trough, a barrel full of tar, and an ill-placed pitchfork. Stanely became convinced he'd been saved by a chicken god - nay a [i]three-headed[/i] chicken god! He heard news that a jeweled egg had been stolen from a nearby caravan, and he took it as a sign to become a hero. He freed his chickens from their bondage, took up his pitchfork, and set out for adventure! He would offer his foes mercy if they submitted to 'baptism' -- a quick tarring and feathering. [b]Guthwulf, Minister of Pain[/b] was a member of the enemy empire's inquisitors, and the most skilled torturer in the land. He had spent months sending summoned devils after one particular group of rebels (the PCs), but the stupid infernal hellspawn kept getting defeated, and Guthwulf was blamed for it. His empress tried to have him executed as a traitor, but he fled and joined up with the same rebels he'd been trying to kill, since at least he knew these people were competent. With defeated enemies, he'd politely suggest that he could torture them for information -- for the greater good, of course. Occasionally he'd offer to animate fallen foes to be ghoulish allies -- need all the help you can get in a war, after all. And he was great at motivating the party; whenever people got indecisive or started bickering over their next move, Guthwulf would calmly start unpacking his ritual summoning supplies and drawing a circle of binding. "You've got about ten minutes before I'm done," he'd say, patiently and subtly pointing out that the longer the 'heroes' spent planning, the more time the enemies had to summon gelugons and osyluths. Oh, and there was the time he summoned a gelugon and an osyluth and had them compete to see which could kill the most enemies. Who says entities of pure evil don't need motivation too? [/QUOTE]
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