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What is the best way to capture some players?
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<blockquote data-quote="Wulf Ratbane" data-source="post: 221994" data-attributes="member: 94"><p>I have to say this:</p><p></p><p>You've put yourself in a bad position (giving away too much magic) but it is not the end of the world. However, you stand a good chance of making it worse by capturing the PCs and "stealing" their items. You are setting yourself up to seem like you are competing against your players and antagonizing them.</p><p></p><p>The last thing you want to do is make them feel like they are being punished for your mistake.</p><p></p><p>The poster above was correct: MANY PCs would rather DIE than be captured.</p><p></p><p>Your best solution is simply to be VERY stingy with the treasure and magic items for a little while. They won't find anything new and cool until the treasure you gave them in the first place has caught up to their level. This method is the most transparent to the players, they may never even notice it.</p><p></p><p>My number two suggestion would be to talk to them, admit that you gave away a bit too much, and ask if they wouldn't mind toning down the items a bit (drop a magic plus here and there, reduce charges, or add # uses per day).</p><p></p><p>If that doesn't work, go with Rust Monsters, a big nasty with Sunder, or someone with the spell <em>Mordenkainen's Disjunction</em>. The advantage of these three is that the PCs will at least feel like they're fighting something they can win against (although it may cost them some magic items).</p><p></p><p>Just knocking them out in their sleep and robbing them is a terrible idea, it will only foment resentment.</p><p></p><p></p><p>Wulf</p></blockquote><p></p>
[QUOTE="Wulf Ratbane, post: 221994, member: 94"] I have to say this: You've put yourself in a bad position (giving away too much magic) but it is not the end of the world. However, you stand a good chance of making it worse by capturing the PCs and "stealing" their items. You are setting yourself up to seem like you are competing against your players and antagonizing them. The last thing you want to do is make them feel like they are being punished for your mistake. The poster above was correct: MANY PCs would rather DIE than be captured. Your best solution is simply to be VERY stingy with the treasure and magic items for a little while. They won't find anything new and cool until the treasure you gave them in the first place has caught up to their level. This method is the most transparent to the players, they may never even notice it. My number two suggestion would be to talk to them, admit that you gave away a bit too much, and ask if they wouldn't mind toning down the items a bit (drop a magic plus here and there, reduce charges, or add # uses per day). If that doesn't work, go with Rust Monsters, a big nasty with Sunder, or someone with the spell [i]Mordenkainen's Disjunction[/i]. The advantage of these three is that the PCs will at least feel like they're fighting something they can win against (although it may cost them some magic items). Just knocking them out in their sleep and robbing them is a terrible idea, it will only foment resentment. Wulf [/QUOTE]
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