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General Tabletop Discussion
*Pathfinder & Starfinder
What is the best way to create effective Monk only with core rules?
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<blockquote data-quote="Christian" data-source="post: 235276" data-attributes="member: 381"><p>The table shows only 5+, 10+, 15+, and 18+. Your conclusion that you do worse with 16+ to hit whenever you do the same with 15+ is incorrect. For example-take my newly 6th level monk, with his two iterated attacks at +4/+1. As the S&F tables show, with a 15 needed to hit, flurrying vs. not flurrying is exactly equivalent. If he needs a 16 to hit with his primary attack, he needs a 19 with the secondary attack. This gives an average of .35 hits per round. When flurrying, He gets two attacks that need an 18 to hit and one attack that needs a 20. This gives an average of-.35 hits per round. Still the same-what do you know!</p><p></p><p>And in fact, while you do worse flurrying with a base 18+ at any level, you do as well or better when you need a 19, and always better when you need a 20 (as you correctly point out). Again, take my 6th level monk, needing a 19 to hit with his base attack (and therefore a 20 with his secondary attack). With a normal full attack, he hits an average of .15 times per round (.10 + .05). With a flurry, he makes three attacks, all needing twenties. Again, .15 average hits per round. This isn't listed in the S&F tables either ... You don't always do better with a flurry when you need something other than an 18, but you <em>always</em> do at least as well. </p><p></p><p>Another useful calculation is the chance of hitting at least once. With the normal iterated attacks, this is 32.5%. Using the flurry of blows, it is about 31.5%. If you want to make sure that at least one attack lands (eg. if you're hoping to stun a spellcaster), it would be worthwhile to avoid the flurry (in this case). But in general, if your goal is to inflict damage with your full attack, you will do at least as well with a flurry as with a normal full attack.</p></blockquote><p></p>
[QUOTE="Christian, post: 235276, member: 381"] The table shows only 5+, 10+, 15+, and 18+. Your conclusion that you do worse with 16+ to hit whenever you do the same with 15+ is incorrect. For example-take my newly 6th level monk, with his two iterated attacks at +4/+1. As the S&F tables show, with a 15 needed to hit, flurrying vs. not flurrying is exactly equivalent. If he needs a 16 to hit with his primary attack, he needs a 19 with the secondary attack. This gives an average of .35 hits per round. When flurrying, He gets two attacks that need an 18 to hit and one attack that needs a 20. This gives an average of-.35 hits per round. Still the same-what do you know! And in fact, while you do worse flurrying with a base 18+ at any level, you do as well or better when you need a 19, and always better when you need a 20 (as you correctly point out). Again, take my 6th level monk, needing a 19 to hit with his base attack (and therefore a 20 with his secondary attack). With a normal full attack, he hits an average of .15 times per round (.10 + .05). With a flurry, he makes three attacks, all needing twenties. Again, .15 average hits per round. This isn't listed in the S&F tables either ... You don't always do better with a flurry when you need something other than an 18, but you [i]always[/i] do at least as well. Another useful calculation is the chance of hitting at least once. With the normal iterated attacks, this is 32.5%. Using the flurry of blows, it is about 31.5%. If you want to make sure that at least one attack lands (eg. if you're hoping to stun a spellcaster), it would be worthwhile to avoid the flurry (in this case). But in general, if your goal is to inflict damage with your full attack, you will do at least as well with a flurry as with a normal full attack. [/QUOTE]
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What is the best way to create effective Monk only with core rules?
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