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General Tabletop Discussion
*Pathfinder & Starfinder
What is the best way to create effective Monk only with core rules?
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<blockquote data-quote="Christian" data-source="post: 235290" data-attributes="member: 381"><p>There's nothing wrong with the chart in Sword & Fist, except perhaps for a misleading choice of columns to include. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> You're just making an erroneous assumption that the values of the 'hidden' columns can be interpolated ...</p><p></p><p>I'm not going to publish the ten pages of calculations for every monk level and base attack/AC combo. I don't think I have it anymore, because it turned out the results are so easy to summarize, I don't need it ... It works out to this (which, if you compare, is consistent with the charts in S&F):</p><p></p><p>Needed to hit</p><p>20-Flurry is better</p><p>19-Flurry is just as good</p><p>18-Flurry is worse</p><p>17 to x-Flurry is just as good</p><p>(The value of x depends on the number of attacks-for one attack, it is 17, for two attacks it is 15, for three attacks, I think it is 12, etc.)</p><p>Less than x-Flurry is better</p><p></p><p>And then this is very easily summarized as, "Flurrying is at least as good unless the primary attack needs exactly an 18 to hit." Which generally just translates into, "Just flurry and don't worry about it."</p><p></p><p>My group used to call it 'flurry of misses' too. They stopped quite a while ago, for some reason. It may have been the unbelievably long trail of corpses my monk has left behind him ...</p></blockquote><p></p>
[QUOTE="Christian, post: 235290, member: 381"] There's nothing wrong with the chart in Sword & Fist, except perhaps for a misleading choice of columns to include. :) You're just making an erroneous assumption that the values of the 'hidden' columns can be interpolated ... I'm not going to publish the ten pages of calculations for every monk level and base attack/AC combo. I don't think I have it anymore, because it turned out the results are so easy to summarize, I don't need it ... It works out to this (which, if you compare, is consistent with the charts in S&F): Needed to hit 20-Flurry is better 19-Flurry is just as good 18-Flurry is worse 17 to x-Flurry is just as good (The value of x depends on the number of attacks-for one attack, it is 17, for two attacks it is 15, for three attacks, I think it is 12, etc.) Less than x-Flurry is better And then this is very easily summarized as, "Flurrying is at least as good unless the primary attack needs exactly an 18 to hit." Which generally just translates into, "Just flurry and don't worry about it." My group used to call it 'flurry of misses' too. They stopped quite a while ago, for some reason. It may have been the unbelievably long trail of corpses my monk has left behind him ... [/QUOTE]
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What is the best way to create effective Monk only with core rules?
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